Posted 13 September 2019 - 09:42 PM
You have to use the "Entrance/Exit" warp type to set continue points in caves.
If you set a DMap to any level number other than 0 and check the "Continue Here" box, the continue system will start you at the last used Entrance/Exit warp type regardless of what screen number you put in the "Continue Here" field.
So if you're making an 8x16 overworld, you can also have a second 8x16 cave map aligned with that overworld, and use a single cave DMap with "Continue Here" and "Level 10+" and you'll always restart in the cave you were last entered from as long as you used the Entrance warp type to get in.
Granted, this is assuming you're using single-screen caves and not a non-euclidean underworld network with screens that would overlap if placed on the same map. But if you are, the only exceptions to making the entire cave map a single DMap are standard settings like palette/music or if you wanted to give level-specific items like, say, a key/map/compass for dungeon 6.
I basically did the same thing with one of my last updates, except I didn't want the player to continue in the caves, so I used Instawarp With Blackout warp type and unchecked "Continue Here."
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ShadowTiger and Matthew like this