Like, can I make an aquamentus move up and down or something by copying the code (like how you can copy and paste Enemy Editor enemies), or do I need to code a whole new aquamentus from scratch?
Can You Edit the Default Enemies with Scripts
Started by
P-Tux7
, Jan 31 2018 11:24 PM
2 replies to this topic
#1
Posted 31 January 2018 - 11:24 PM
#2
Posted 31 January 2018 - 11:46 PM
You could have a script move an aquamentus up and down. Generally anything that adds onto existing enemy movement works, but anything that would require suspending its built in behavior does not. NES bosses are very restrictive in this way.
#3
Posted 01 February 2018 - 05:49 AM
I sometimes add scripts to common enemies (like making a Tektite shoot fireballs) but I advise against trying to add scripts onto bosses, they are indeed very hard-coded.
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