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#46 Eddard McHorn Van-Schnuder

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Posted 23 November 2009 - 10:21 PM

QUOTE(Nuvo @ Nov 23 2009, 01:39 AM) View Post
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4x6 tree... still needs a little bit of work, but for the most part, it's complete.
Perfect man. Perfect. No, really, it's that simple: IT IS TEH AWESOMNESS! Like seriously, you know how to do this stuff. Keep it up!


#47 Colin

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Posted 24 November 2009 - 11:30 PM

QUOTE(lucas92 @ Nov 23 2009, 07:48 PM) View Post

Nuvo, this is just amazing. I would love to be able to do that... How much time did you put into this piece of art?


3 hours.

Basically, all the work I have left is on making the leaves more consistent.

#48 creatorofchaos

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Posted 27 November 2009 - 07:43 PM

This isn't for a zelda classic quest,but it is the first custom enemy I made for my final fantasy 1 hack.

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It's a sea serpent,what do you guys think?P.S ignore the boxes,I made those to see if it would fit in the game.

#49 Eddard McHorn Van-Schnuder

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Posted 27 November 2009 - 08:02 PM

Pinned the topic, seeing as people seem to use it often enough.

Nice tiles by the way, creatorofchaos. I think it'll fit perfectly into the NES graphics FF1 use. (That IS for NES, right? I'm not much of an FF fan.)


#50 creatorofchaos

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Posted 27 November 2009 - 08:05 PM

Thanks Migokalle,and yes they are for the nes.Do you think they would fit into final fantasy 3 for the nes?If you've never seen the game youtube user "Hcbailly" has videos of it on youtube.

#51 lucas92

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Posted 27 November 2009 - 08:08 PM

This is not for Zelda Classic but it's for a contra-like game I'm making.

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I'm working on the legs. I'm going for a toon style. XD

#52 Koh

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Posted 27 November 2009 - 09:47 PM

Nuvo, those tiles are looking awesome icon_drool.gif!

#53 creatorofchaos

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Posted 01 December 2009 - 05:00 PM

I trying to draw a hawk enemy for my FF1 hack,but I don't know which is better.Heres a mock-up I did,which is better to you?

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The one on the top is an edit of an enemy from castlevania 2 for the nes.The one under it is a custom one I made,it isn't finished but the shape is perfect.I just need to shade and give it eyes.

#54 Sheik

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Posted 06 December 2009 - 08:33 AM

I've redrawn the LttP-Rocks that come with DoR. Feel free to use 'em.
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They can't be grey in DoR, but however, in MZC-palettes they can:
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and even nicer colours:
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#55 Alestance

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Posted 06 December 2009 - 09:10 AM

Very nice, I'll snag them. I've been needing some rocks.

#56 Sheik

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Posted 06 December 2009 - 10:21 AM

QUOTE(Alestance @ Dec 6 2009, 03:10 PM) View Post

Very nice, I'll snag them. I've been needing some rocks.


Make sure to shade the texture underneath them though. It looked weird when I just layered them around (I was too lazy to draw the ground textures ).

#57 lucas92

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Posted 06 December 2009 - 11:12 AM

It looks just like real rocks!

#58 Sheik

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Posted 06 December 2009 - 11:49 AM

QUOTE(lucas92 @ Dec 6 2009, 05:12 PM) View Post

It looks just like real rocks!


Thank you =)Well, I think it still can use some improovment, but I call it finished.

#59 Linkus

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Posted 15 December 2009 - 12:08 AM

Hey guys....

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I'm starting it again. See my sig if you want to know what I'm talking about.

#60 SpacemanDan

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Posted 15 December 2009 - 01:03 PM

Lookin' good. No complaints here, of course. icon_smile.gif Maybe I ought to give that another shot. icon_xd.gif


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