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Pokemon Let's Go, Pikachu! and Let's Go, Eevee!


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#46 The Satellite

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Posted 27 November 2018 - 12:31 PM

Yes, but I still have to wait for the game to spawn what I want before I get a chance to catch it. The systems are more alike than you think, one just happens to cut out excess time many of us don't care to waste. I don't find excitement in constantly rolling wild encounters, I roll my eyes and go "ugh, another common."
 

I guess it could be done similarly if you make the spawn rates have these chances, but I imagine when you're looking for those, you'd have to run around to see if the one you're looking for is there, leave, and come back, which sounds much less fun than stepping back and forth in a patch of grass and running from encounters you don't want.


Also I missed this earlier, but Pokemon stay on screen for a limited amount of time. You don't have to leave an area to spawn a new crop, they're constantly spawning and despawning.


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#47 Orithan

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Posted 27 November 2018 - 03:52 PM



Seriously, are we still using this crappy argument of "it's archaic, therefore it needs to go away"? This is easily one of the laziest ways to criticize anything. And it might not be fun to you, but it's fun to me and many others. Don't think you're talking for everyone else. The excitement of finding pokemon is completely gone when i can just run around in a circle until i get what i want.

 

Random battles are just as a valid system as everything else. It's not "archaic" and it doesn't need to go away because devs couldn't use anything else back in the 80s. It has its merits even now.

 

And seriously, the franchise has been using it for 20 years and now it decides to ditch them when other franchises have done it as far as back as 10 years ago. They used it because it makes sense for this franchise.

 

I have been bored with this franchise for around two years now, didn't even bothered with Ultra Sun and Moon. The prospect of having random wild pokemon battles removed and i have seen some people actually wanting the catching mechanic of this game to be in the main series, just probably puts a final nail in the coffin for me. I knew this Pokemon Go crap would start to seep in further into the franchise when it was much better as a game you play on your phone.

 

"Old and archaic" is a valid argument when it obviously detracts from the franchise as a whole. The original Random Encounters system is objectively inferior to the overworld encounters system because it is just unfun when you have to run through the same old fluff you have to run from every time because the game decided you would be in an encounter. There is nothing exciting about encountering the 500th Zubat because they pop up every 5 steps in a cave. It's just tedious to just press the Run button every time you get into a useless random encounter. You can use Repels to combat it, but what about if I wanted to capture a specific Pokemon? Repels stop all pokemon that's weaker than yours from appearing and most of the time. What if I wanted to train?  Tough luck if it is games which don't let you rematch trainers like Sun/Moon or B/W.

 

Being able to pick and choose what to encounter in the overworld like in most RPGs nowadays takes away the unfun element of getting into random useless battles and it has always been a much more fun experience. Even when the random encounter formula was strong RPGs which broke away from the formula like Lufia II and Paper Mario were much appreciated because of how much less tedious they are. Even if it runs off the same appearance rates as the original system, it is much better because it takes the tedious element of going into useless battles out even if you have to wait for the correct encounters to spawn.

 

It was never picked because "it made sense". It was picked because of the hardware limitations at the time. It was kept that way for so long because Gamefreak/TCP have a long history as being incredibly stubborn and set in their ways, refusing to change how the games run to adapt to the times like absolutely refusing to give their games updates when they really should be getting them.



#48 Adem

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Posted 27 November 2018 - 07:34 PM

I think that it's unfair to speak against the revamped encounter system without actually playing the game first. :shrug: Going into these games, I was fully prepared to hate the system, and I was pleasantly surprised when I found it vastly improved the flow of the game.

 

I disagree that it's antithetical of the series. As someone else already mentioned, it breathed a life into the overworld that has always been lacking. It added to the adventure.

 

Additionally, I've enjoyed the search process of working on my Pokédex in Let's Go, more than I ever did in Red and Blue. Sooo...


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#49 HylianGlaceon

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Posted 27 November 2018 - 11:27 PM

Yes, but I still have to wait for the game to spawn what I want before I get a chance to catch it. The systems are more alike than you think, one just happens to cut out excess time many of us don't care to waste. I don't find excitement in constantly rolling wild encounters, I roll my eyes and go "ugh, another common."

 

If you have a high enough catch combo (I think it is 31?) going for any species of Pokemon, it drastically increases the odds of rare Pokemon to appear on any location until you break the combo by catching something else.



#50 The Satellite

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Posted 27 November 2018 - 11:47 PM

A catch combo that can be broken if the Pokemon runs away. This is the most annoying feature in the game, if you care about chaining. To clarify, you can run away from it, or another wild Pokemon, and it won't break the chain. If the Pokemon itself runs, the chain breaks. It's stupid. No one I know likes it.

 

Also I saw a good argument for why they prefer battling wild Pokemon rather than just Safari Zoning: They feel more in control of the capture by weakening the Pokemon and/or inflicting a status condition. And that makes a lot of sense. Me? I've been on the fence. I feel like I could take either. I guess I'll just leave it at "I'm not fussed either way. But keep in overworld spawns."



#51 HylianGlaceon

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Posted 28 November 2018 - 01:09 AM

A catch combo that can be broken if the Pokemon runs away. This is the most annoying feature in the game, if you care about chaining. To clarify, you can run away from it, or another wild Pokemon, and it won't break the chain. If the Pokemon itself runs, the chain breaks. It's stupid. No one I know likes it.

 

Also I saw a good argument for why they prefer battling wild Pokemon rather than just Safari Zoning: They feel more in control of the capture by weakening the Pokemon and/or inflicting a status condition. And that makes a lot of sense. Me? I've been on the fence. I feel like I could take either. I guess I'll just leave it at "I'm not fussed either way. But keep in overworld spawns."

You can always run after a ball or two if it pops out and find another if it is being problematic. I've watched some people chain a lot of Pokemon in a row and didn't see any run away. Maybe certain species are a lot worse with flee rates then?

 

I'd add in the the Exp. Share aspect too unless that can be turned off somewhere. Some people got ridiculous levels on their teams just because they were Shiny hunting early game. (I guess you could switch your team to a Pidgey squad and transfer them but still it should be an option.)



#52 The Satellite

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Posted 28 November 2018 - 01:41 AM

I had a couple Onix run away rather quickly. Wasn't even trying to chain them, though.

 

Also for what it's worth, I never felt overleveled at any point in the game, apart from my Eevee because I didn't realize how goddamn overpowered putting a Pokemon in the Pokeball Plus is. I agree the option should be there to disable the Exp. Share, but it didn't seem to net me as many benefits as it did in, say, Gen VI.



#53 klop422

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Posted 28 November 2018 - 04:31 AM

I think that it's unfair to speak against the revamped encounter system without actually playing the game first. :shrug: Going into these games, I was fully prepared to hate the system, and I was pleasantly surprised when I found it vastly improved the flow of the game.

That is true.

I guess there's potential as well for having to do specific things to make a certain Pokémon spawn, like in Pokémon Snap or something. And I assume some of them treat you differently out on the field (i.e. some charge you, some run away, etc.).

Actually, now I remember, some of that was also a thing in Sun/Moon - there's that one Wimpod that you need to chase, the Crabrawler that come out of the berries, the Fearow that jump out the trees. So it's attested in game.

 

It's just weird because after >20 years, random encounters feel like a part of the series. That said, they got rid of Gyms in Sun/Moon and that worked fine, so I don't see why it couldn't work. And, again, we lose some of the mechanics that are tied to random encounters.

 

That said, I'd find it a little weird when Gen IV remakes eventually come out if they redo the entirety of the world with overworld spawns in mind. There's a lot of level design tied to tall grass is where Pokémon spawn (so many specific routes you can take to walk through grass for as little as possible, as well as choices between running through grass and fighting a trainer).

 

Too bad all I'll get to see of this game for the next few years is discussions and maybe let's plays, so I won't be able to say anything specific to the experience. All I can do is defend wild encounters as not the worst thing in the series :P



#54 Adem

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Posted 28 November 2018 - 10:36 AM

I was chaining Growlithes and had one run away around 16 or 17. I had only missed one Pokéball, so I was really surprised! It definitely adds an element of urgency/chance to the encounters, though I'm not sure it's the right kind.

 

I guess there's potential as well for having to do specific things to make a certain Pokémon spawn, like in Pokémon Snap or something. And I assume some of them treat you differently out on the field (i.e. some charge you, some run away, etc.).

Actually, now I remember, some of that was also a thing in Sun/Moon - there's that one Wimpod that you need to chase, the Crabrawler that come out of the berries, the Fearow that jump out the trees. So it's attested in game.

Sometimes, smaller Pokémon charge at you through the grass and you don't even see them. Check out this heartbreaking video:

 



#55 Adem

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Posted 19 October 2019 - 03:46 PM

Long shot here, but did anyone get the Pokéball+ and Mew? I picked up this game again after several months, and decided to complete the Pokédex and get the Shiny Charm. I have every Pokémon except for Mew. SOMEHOW, I missed the whole, "You only get Mew if you buy the new controller," memo. :doh: If anyone has Mew and would be willing to do a quick trade-then-trade-back for the data, I would appreciate it. :| lawl



#56 klop422

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Posted 20 October 2019 - 08:34 AM

I don't, unfortunately.

 

I suppose it'd be an option to send it up from Go, but then you'd lose it from your Go account.

Could set up an extra account for Go and send it up from there?




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