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Custom Tribbling Enemies Crash (2.55 Alpha 70)


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#1 SparksTheUnicorn

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Posted 02 June 2020 - 12:48 AM

Version: [ZC 2.55 Alpha 70]

OS: Windows

Bug Details:

When using a custom enemy (as in an enemy outside of the pre-made named enemies) of the Walking Enemy type, any enemies with Tribbling death effect will cause the game to crash when the quest is played in ZC. This is a hard crash, and causes ZC to quit quit.

 

An example of this is found in the Terrorpin enemy in the One Screen Massacre quest project, when played in 2.55, however any custom enemy should cause the crash if it is set to tribble.



#2 Timelord

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Posted 02 June 2020 - 09:13 AM

Version: [ZC 2.55 Alpha 70]

OS: Windows

Bug Details:

When using a custom enemy (as in an enemy outside of the pre-made named enemies) of the Walking Enemy type, any enemies with Tribbling death effect will cause the game to crash when the quest is played in ZC. This is a hard crash, and causes ZC to quit quit.

 

An example of this is found in the Terrorpin enemy in the One Screen Massacre quest project, when played in 2.55, however any custom enemy should cause the crash if it is set to tribble.

 

http://timelord.inso...c-dev/2.55/a72/

 

Please try this version. This feels like it could be a division by zero related crash, that we have already fixed, in a version that should be out soon.



#3 SparksTheUnicorn

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Posted 02 June 2020 - 01:12 PM

Thanks, I think that worked! Just a quick question since I still new to all this. How do I actually update my current version of zquest? I just moved the new version into the folder with the old version. Is that correct?


Edited by SparksTheUnicorn, 02 June 2020 - 01:13 PM.


#4 Tabletpillow

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Posted 02 June 2020 - 01:42 PM

Yes, I believe that is how you update it.

Simply replace the Zquest / Zelda file. Although these types of updates usually comes with the full package most of the time.



#5 SparksTheUnicorn

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Posted 02 June 2020 - 01:53 PM

Yes, I believe that is how you update it.

Simply replace the Zquest / Zelda file. Although these types of updates usually comes with the full package most of the time.

I guess I should have worded it better, but I meant what do I do then, with the whole pacakge. I know usual updates include stuff like docs, files, and scripts, so I guess I was wondering how I transfer my data into that new package safely without accidentally corrupting or messing up any of the new updated scripts, docs, or files. Should I just transfer all my script and quest files over or is there something more I would need to do.



#6 Emily

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Posted 02 June 2020 - 07:48 PM

Transferring script and quest files works.



#7 Timelord

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Posted 08 June 2020 - 12:35 PM

Version: [ZC 2.55 Alpha 70]

OS: Windows

Bug Details:

When using a custom enemy (as in an enemy outside of the pre-made named enemies) of the Walking Enemy type, any enemies with Tribbling death effect will cause the game to crash when the quest is played in ZC. This is a hard crash, and causes ZC to quit quit.

 

An example of this is found in the Terrorpin enemy in the One Screen Massacre quest project, when played in 2.55, however any custom enemy should cause the crash if it is set to tribble.

 

Please LMK if this happens with the current alpha. (73). See: https://www.zeldacla....com/downloads/




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