Alright so, what's up? Waht is this "Expansion of Darkness" thingie? Where are my additonal informations? Here they are.
So, a bit after finishing RWA 3's final sections and uploading it here, I thought that it was a bit of a shame that I did not include more than one superboss (Who is only accessible if you are a maniac) and that you basically had no reason to play the quest again after defeating the final boss (Aka: No Endgame, which is a thing I love in almost every game) I also ended up not using this concept of a Yellow Devil rematch in Level-9 where the Yellow Devil would be teal, but after some reflection and a lot of listening to the FFX OST, I got the idea: Why didn't I make the Dark Aeons and Penance as the superbosses for RWA 3 in an Expansion? Well, here it (will be soon), after just an additional month of development, 9 new tough-as-nails dungeons and terrifying superbosses!!!! And along with that, a few new regular enemies, plenty of bugfixes and other changes (INCLUDING BALANCE ONES!), all for the definitive version of Roebloz's World Adventure 3.
I'm not quite done yet, I mainly have to do a trailer for this and fix a few other things regarding the superbosses themselves, but I can confidently describe everything here before release.
STORY (?)
Well, in terms of story, I haven't changed the main one. However, I added a secondary story/subplot which is why you'll be fighting these tough superbosses. Long ago in the past, a cosmic entity known as Der Richter, or more commonly, Penance, appeared one day and threatened the safety of the whole world as it had deemed the humans unworthy of existing anymore. Luckily, 8 powerful Wizards managed to seal it in the Crystal Tower (or Sylx Tower), which itself would be sealed off with 8 Dark Medals representing 8 things: Chaos, Focus, Magic, Music, Evil, Melee, Foresight and Death. They would then be buried deep underground in Dark Temples, where they would each be assigned a guardian with the responsibility of guarding their medal from any evildoers, and challenge gooddoers who would want them to see if they would be able to defeat Penance. (By that logic, the guardians could have likely defeated Penance themselves, but whatever.)
And now, 2000 years in the future, those underground temples happen to be buried right under the 8 main dungeons where Link gets the Triforce of Power's pieces away from Messor's claws, and after a cryptic message from an old lady, decides to set forth and find those Dark Medals and seek to defeat Penance.
CLUEGIVERS AND DISCLAIMER
So obviously I can give you every clue I want, but if its not in the game, it's not worth anything now is it? However, before I give you any hints of where to get the hints (Hintception) I have to put out a disclaimer: These dungeons are very hard, and were designed for a player with a full endgame inventory (All items, swords, rings, shields, 16 hearts) so if you are having any trouble with them without your gear maxed out, don't complain about it.
Also, this is:
-An expansion to RWA 3 that adds new dungeons, story and enemies.
-An update with a bunch of bugfixes.
This is NOT:
-A standalone new edition of the quest (I'm not GTA 5)
Now that we have that out of the way, here are the main cluegivers! Now I won't tell you where they are, but I'll show you where they're hiding.
The old woman living inside the waterfall is a Pay for Info lady, and if you pay her enough she'll point you towards the right direction. She's somewhere in Vothesh.
These two (One living near the topright corner of Hyrule, the other somewhere in Vothesh) are only accessible via Flippers, but will only give you clues once you take down Dark Aquamentus. There are other cluegivers in the Dark Levels themselves of course, but it's up to you to seek them out!
THE SUPERBOSSES
Well, I already told you who they are, but here are their names, in order:
Dark Aquamentus
Dark Gohma
Dark Wizzrobe
Dark Mothula
Dark/Teal Devil
DarkMelee
Dark Vitreous
Dark Gleeok
PENANCE/DER RICHTER
ADDITIONS:
- 9 New dungeons and superbosses, basically a "second quest" if you will for the endgame players who want to seek a bigger challenge. All of these dungeons entrances aside from the 9th are hidden either inside the pre-boss, boss room, or Triforce room of the numbered dungeons. The 9th is hidden beyond a secret prize the 8th Dark Aeon will give out, which can be used in the original Point of Origin/Start Screen of Old Hyrule on the brown bush.
- 3 new regular enemies! Fire Gibdo, Fire Lynel, Wizzrobe (Gold), and the legendary Darknut Death Knight. They mostly appear in the new dungeons, albeit the Fire Gibdo and Darknut Death Knight have been added in a few rooms in Level 9 for good measure (And so that you can at least see them if you aren't interested in the new dungeons )
- 1 new (non-Trophy) item: Dark Matter! This upgrades the next bomb you are gonna use (And only the next one) into a powerful Dark Matter Bomb, which will kill just about anything that isn't a boss and/or immune to bombs. They can be rarely dropped by Darknut Death Knights and Fire Gleeoks, commonly from Dark Aeons or bought from a new Secret Shop inside the Octorok Cave in Old Hyrule (If you can figure out which wall to go through, and obtain a Crystal in Dark-6)
- 1 new secret cave on the screen to the left of the starting screen (Which you can only access once you have
- A LOT of new strings and dialogue centered around the Dark Aeons.
CHANGES/FIXES
- Fixed many bugs, including the Dead Hand Level-Y Entrance bug.
- Rebalanced the Mirror Wizzrobes: They now only take 3 reflected waves of their own magic instead of 6. As a result, they are now fairly more common. (Not too much)
- Fixed a lot of overworld and dungeon screens.
Well, that's pretty much it! I am planning on releasing this either on Friday or Saturday (Or before, it depends if I feel like it or not) Thank you for playing Roebloz's World Adventure 3, see you soon for the epic Dark Expansion! You can have a screenshot of every Dark Aeon in action as a small teaser.