Screenshot of the Week 270
#1
Posted 23 August 2009 - 09:23 PM
GASP! What's that?! I-It can't be...! ...It is! Waterrrrr~....Who needs water?
dlbrooks34
This just proves how OFF the sword slash offset is in 2.11 <=/...
Prospekt
I stride in the room, all young and hip- hold up my boom box... Hold it. How did I stride into this room anyway?
#2
Posted 23 August 2009 - 09:41 PM
dlbrooks - 7/10 - Also very good. I think that's a bit too many enemies for such a small area though, and the way you used the overhead piece above Link doesn't look very good to me.
Prospekt - 9/10 - I see a lot going on in the room. I like how everything is placed, I can't see any improperly-used graphics, and it's just an overall good shot. *votes*
#3
Posted 23 August 2009 - 10:22 PM
Rem - This is a very well detailed shot, and well constructed. I can say that with more practice you can be really good with the DoR set. Good job! I love the atmosphere and feel that the screen has. It seems like a peaceful forest and it has decent walkability. Also, where are the enemies? =(
Dlbrooks - I can see that you tried to go for the OoA Ancient tomb look which is fine because that is my favorite part in the game but the shot really doesn't scream SOTW. You might want to change the pallete though. Overall, it's a decent shot.
Prospekt - You really went ahead of yourself with this one dude, this is a well detailed dungeon shot. is Mr.Z giving you tips or something? Because i absolutely love the shot. I can see that It's filled with puzzles and of course brings back that feeling of pure that we all thought we wouldn't see again. Seriously awesome shot dude. I really like that chest puzzle. * Votes *
Good job this week guys!
#4
Posted 23 August 2009 - 10:49 PM
I voted Dlbrooks, because I thought those ruins graphics were used pretty cleverly.
#5
Posted 23 August 2009 - 11:03 PM
It was a tough choice between Rem and Prospekt
Rem - This is a very well detailed shot, and well constructed. I can say that with more practice you can be really good with the DoR set. Good job! I love the atmosphere and feel that the screen has. It seems like a peaceful forest and it has decent walkability. Also, where are the enemies? =(
The version I currently have on my computer has some weird enemy bug where they appear as discolored Link's slashing about as they move, and my computer is almost dead as it is, so I can't update my version for awhile. Hence why none of the shots I've submitted to anything lately have enemies.
Edited by Rem, 23 August 2009 - 11:16 PM.
#6
Posted 23 August 2009 - 11:15 PM
The version I currently have on my computer has some weird enemy bug where they appear as discolored Link's slashing about as they move, and my computer is almost dead as it is, so I can't update my version for awhile. Hence why none of the shots I've submitted to anything lately have enemies.
What version is it? You might what to post that bug over at AGN for the devs to fix before they release another build.
Edited by Christian, 23 August 2009 - 11:15 PM.
#7
Posted 24 August 2009 - 07:50 AM
#8
Posted 24 August 2009 - 09:12 AM
#10
Posted 24 August 2009 - 01:35 PM
dlbrooks - I like the screen design alot, but the palette seems a little dark.
Prospekt - Voted. Excellent dungeon room design.
Unfortunately, nothing really stood out for me, but Prospekt still got my vote.
#11
Posted 24 August 2009 - 03:13 PM
They're all pretty nice though
#12
Posted 24 August 2009 - 04:40 PM
#13
Posted 24 August 2009 - 04:55 PM
#14
Posted 29 August 2009 - 09:10 AM
Rem:
Sweet DoR1.0! And you could pack a very good number of design elements into one ZC screen. The roads are very appealing.
dlbrooks:
I feel the walls and floor clash... Maybe you need less stepping stones and more sand detail...
Prospekt:
Two hit in one: this screen seems relaxing to play on (unlike most SotW worthy screens), yet it's still SotW worthy. I didn't realize that bottom left water til I read Dawnlight's post. It's actually interesting, if it's "water ceiling" or what, a screen with more of it could be very interesting. Also, if it's a water dungeon, the palette choice was very unique.
#15
Posted 29 August 2009 - 10:07 AM
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