Gleeok flying head cset
Posted 15 October 2020 - 01:15 PM
Posted 15 October 2020 - 05:51 PM
In place of an actual answer, I'll say you can just use 8-bit tiles since the flying head never takes damage and therefore doesn't need to use any engine CSet switching. That's what I did for the Nightmare gleeok in 7th Quest.
Posted 16 October 2020 - 05:22 AM
Is there a way to change the Cset for Gleeok's flying dismembered head? I can't seem to find one.
There is no special CSet arg for flying head tiles, only a tile offset arg (dmisc9), listed as 'Fly Head Offset' in the enemy editor. If you want to feature request it, I can look into options, but if it gets buried because there is no feature request, please remember that I'm an old bugger who canna remember day from night anymore.
That said, I would need to add this as something specific such as dmisc11 (2.55+), as dmisc > 10 is not viable for lesser versions. I will not wager on if this is easy to add--although it feels as if it should be--or a right pain, given how much trouble the Gleeok enemy cslss has caused me to endure in the past.
Posted 16 October 2020 - 02:37 PM
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