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Reminder on how to make your quest great


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#16 Geoffrey

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Posted 02 November 2017 - 01:28 PM

I know I'll never make a quest as great as the DayDay series.

Acceptance is the first step.


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#17 Eddy

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Posted 02 November 2017 - 03:04 PM

Good rule: Never finish AR3.

 

Anyways, I pretty much work by doing just what Avataro said in his opening post. I find that is probably the best way I can work, knowing that I'm making things that I'm pleased about and that I'm having fun with it :P


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#18 Matthew

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Posted 02 November 2017 - 05:26 PM

Create a quest that makes YOU proud. Don't try to design anything for anyone else's sensibilities, or you won't end up with a genuine product that you can be happy with at the end of the day. :)


Edited by Matthew, 02 November 2017 - 05:27 PM.

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#19 klop422

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Posted 03 November 2017 - 04:49 AM

Reminder on how to make your quest great: Accept that it won't be great.

Alternatively, lower your standards for greatness. Maybe your quest isn't as good as other people's quests, but it's the baseline for greatness. Right?


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#20 Geoffrey

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Posted 03 November 2017 - 04:48 PM

Avataro is right. Just have fun. ZC is a hobby, and if you're not having fun with your hobby, what's the point?


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#21 Rastael

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Posted 21 November 2017 - 06:46 AM

Allow yourself to make mistakes or things of lower quality!

 

 

 

 

When I made my first quest (I was 14 years old when I discovered zelda classic), it ended as a piece of garbage. But I was still proud of it and I enjoyed playing it. Because it was something, "I" created.

Some years after I finished it, I started my second quest with the Intention to make a huge quest of good qualitiy. Today I'm really glad that I made my first quest a low-quality-quest, because I learned a lot about the engine and quest design.

That's the one reason, why my second quest (I'm still working on) has a good Quality: Because I allowed myself to make a "bad" quest first for learning purposes.


Edited by Rastael, 21 November 2017 - 06:47 AM.

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