allb - You're getting there, but still quite a few more things you can improve on. For one, you can probably improve the ground detail a bit further by maybe adding tall grass around the area for a bit of variety, and maybe scattering some trees around in the middle too. Talking about the trees, it would be much better if you diagonally line up the trees rather than stacking them up vertically like that (for reference, continue doing what you were doing near the far top-left, that would look nicer IMO). Keep on going though, you definitely improved a bit since your last shot.
Shoshon the Elegant - This seems pretty interesting. I like the design of the area and I imagine the place must be quite abandoned given how the floor is falling apart and all. The only thing I'm not too fond of is the guards on the table, the perspective is really weird and I just can't see them as laying down. I'm not sure how you could go about that, but yeah it looks weird to me. Good work anyway.
Anthus - Very nice classic shot, I like the layout and design. The palette is very interesting, not sure if I'm a fan of it but it looks cool. I probably would've gone for more black personally, but that's just me lol.
Orithan - Nice dungeon shot here, I like the variety of the colours on the floor and all, and it seems like that dungeon goes quite high up from the looks of things. Similarly to Dimentio's shot last week, I would probably curve the walls near the top so that there are two layers going across the top rather than it cutting into the ceiling, since it looks weird to me. Other than that, nice job.
xanadude - Haven't seen a monochrome GB shot in quite a while, so that's pretty nice to see. The design is quite nice and simple and not overdecorated or overcrowded, so there's plenty of room to move in. The only small critique I have is to probably curve the mountains around the waterfall. I see you are going for with the GB aesthetic stuff, so it would be cool to see that being a thing too.
FireSeraphim - I really like the Face Shrine-style graphics you got going here, it seems to look pretty good. The room seems quite brutal with the Beamos everywhere and those things that push you away, but I imagine by that point late in the game (since I assume this is Level 7) it should be manageable. The only thing I don't really like too much is the random white lines around those things in the corners (I forgot their names, sorry lol). I imagine it would look better in game but they just don't fit here for me. It probably would be better to just remove them and then just give them an animation like in Link's Awakening, but yeah that's just me.
I voted for FireSeraphim this week.