Screenshot of the Week 90
#16
Posted 22 May 2005 - 11:44 PM
i read your profile
thankx il put snow on da tree
but at the moment no
im just to lazy
and im takin a zc break after finishing my house exteriors
@.@ roofing is hard work
if anyone else has suggestion im happy to listen
#17
Posted 23 May 2005 - 02:04 AM
Jonathan: I still must admit, I love your custom tiles. Also, you are the only one without an animated screen (which I hate), so that gives you bonus points. However, I don't like the colors for some reason. The map, and subscreen doesn't look good either. It was a very close decision between you and Radien.
Phosphorescent: Pretty good, however, the screen doesn't stand out. The design looks a little awkward, but than again I need to see the other screens. Another thing, I took off a point for the Animated shot. I don't see anything in the screen that caused you to make the screen animated. Anyways, it was good, however, I know you have a better picture in there that will blow us away.
Radien: I thought about this for a long time and I voted for Radien. I didn't want to vote because I know if it wasn't for the animation, the votes may have looked a little different. However, I looked beyond the animation and I loved the screen. That lava is some of the greatest lava tiles I have ever seen. The boss looks good and I know that the fight will be intense. The thing that won me over is that the colors in the screen is great. If it wasn't for that I would have voted for Jonathan. Great job and Wow.
Anyways, I will be entering next week. This time it won't be from "The Hero of Dreams" like all of my other 20 pictures were from. So we'll see how the cookie crumbles.
#18
Posted 23 May 2005 - 07:01 AM
Quick answers to questions/comments: first, Serenia is animated because the rest of the screen is, and I didn't want to show her just standing there (which is something you won't be doing during this boss). I cut out the subscreen because it made it easier to make the GIF animation, and besides, it wouldn't have had anything of mine you haven't already seen before.
Dragonboy/Jonathan:
Um, no offense guys, but aren't you two being rather picky about custom tiles? SOTW is about the whole screen; not just ripping and editing the most new tiles. I've occasionally spent days preparing a set of custom tiles, only to lose SOTW because my actual screen was thrown-together. And other entries have won with great layout alone.
That's not to say Jonathan's shot doesn't have good layout... I think it looks great, personally.
Besides, no one's shot is using straight Pure this time around. Phos has tiles from Minish Cap, Descendant, and DoR, as well as Pure custom edits. In my shot, the floors are the only thing that came from Pure. Even Jonathan has stuff from Minish Cap and SD3. Hey, it's okay to use stuff from existing tilesets.
Shoelace:
Yeah, I know what you mean about animation. I used to think lowly of it, myself, just because I felt most people used as a gimmick. But so many people submit them these days, that I just said "ah, screw it." I love animation, and I spend so much time on animated tiles that I might as well show them... Otherwise you'd only be seeing about 1/3rd of the work.
Besides, I only use animation when it is needed to see important stuff in the shot. My next shot I'm entering in SOTW doesn't need it, so it'll be just a stillframe.
Phosphorescence:
By the way, are you using ChaoticGood's unreleased tileset? He just showed me those house tiles recently, I think. I always lose track...
#19
Posted 23 May 2005 - 07:33 AM
#20
Posted 23 May 2005 - 12:55 PM
Jonathan: I love the layout and everything. It feel fresh and new. Though now that I look at it, there are no shadows at the tree bases. And that catus is a little funky (but if you keep a cactus warm, it can actually survive in tundra)
Phosphorescent: It's an okay shot. However, the more I look at the screen, the more the animation annoys me. It's just okay.
Radien: Great boss and all. However, I can't put my fingert on it, but it felt very unoriginal. I can't say I was in the mood for unorginality. So, you lost mty vote here. But, that boss does look like an interesting fight, nonetheless.
Edit: Whoops! Forgot to say who I voted for. It's Jonathan's.
Edited by SwordOfSeals, 23 May 2005 - 12:55 PM.
#21
Posted 23 May 2005 - 02:51 PM
#22
Posted 23 May 2005 - 04:58 PM
but i voted 4 radiens its so cool
#23
Posted 23 May 2005 - 05:56 PM
Well, it's based on Volvagia from OoT, if that was what you were thinking about. My goal was to intentionally imitate that boss battle. There'll still be major differences. In the end, though, about half of my quest's custom bosses will be from previous Zelda games while half of them will be new/original. In many ways, that's how Nintendo does it, actually.
#24
Posted 23 May 2005 - 06:14 PM
Minish Cap - Bushes - Replaced but i use some edited tall grass
SD3 - Snow Path - Good eye spotting this one,i think it was sand
The Subscreen background looks like that cause its on a level color and it changes with each new palette and im to lazy to change it
#25
Posted 23 May 2005 - 06:36 PM
Phosphorecent, The scene is good, very good, but a litte plain.
Radien, Love the lava, and the custom boss (I think...). This got my vote, but perhaps you could add little fire plumes to the lava?
#26
Posted 23 May 2005 - 06:37 PM
#27
Posted 24 May 2005 - 12:09 AM
Phosphorescent, really nice houses! O_O but to me I feel you lack a closed space, its to open.
#28
Posted 24 May 2005 - 01:39 AM
Jon has more custom tiles though... I'm not sure who to vote .
Phos shot is the same PURE graphics that I am so sick off. :/
... Radien's screenshot is rather reminescent of the Pure tiles... Other tiles just dont seem to work that well in a Zelda environment, and engine, all the time, and rarely they do work if they do work at all. :/.
#29
Posted 24 May 2005 - 04:25 AM
Phosphorescence:
By the way, are you using ChaoticGood's unreleased tileset? He just showed me those house tiles recently, I think. I always lose track...
Aye it is, but so am I. =p Testing the waters with some of my newer edits.
Jonathan - I like the colors and the snow, but the trees and cliffs dont have alot of depth to them. Also whats that in the top right corner?
Radien - Its time like these when I get discouraged from making tiles... when I see you do that I ask myself, "Whats the point of me even trying? Ill never compare to that" =p Awsome job!
Edited by Phosphorescent_Image, 24 May 2005 - 04:26 AM.
#30
Posted 24 May 2005 - 05:31 AM
Jonathan: With the look of the trees and all the details on the ground, it looked like you were going for a realistic screen. But then with that cliff, it looks cartoony. Either way, I don't like the symmetry of this screen much. Great job on the graphics, except for maybe the cliff.
Incandescent: Decent shot with some ML tiles, though I've never been much of a fan of "open" screens. Also, I've never understood animated trees and grass; it doesn't look natural at all. Don't take my opinion as the only one though.
Raddy-Dude: The one excuse for a critique I have is that the boss and lava are much more realistic than the rest of the screen, which is a bit of a contrast. Wow.
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