Okay then. I don't need combo changing in the item rooms, so I'll be testing this one:
const int SwitchPalace1_ItemID = 123; const int SwitchPalace2_ItemID = 124; const int SwitchPalace3_ItemID = 125; const int SwitchPalace4_ItemID = 126; const int SwitchPalace5_ItemID = 127; const int SwitchPalace6_ItemID = 128; const int SwitchPalace1_ComboID = 16; const int SwitchPalace2_ComboID = 18; const int SwitchPalace3_ComboID = 20; const int SwitchPalace4_ComboID = 22; const int SwitchPalace5_ComboID = 24; const int SwitchPalace6_ComboID = 26; ffc script SwitchPalaces{ void run(){ for (int i = 0; i <= 175; i++) { if ( (Link->Item[SwitchPalace1_ItemID] && Screen->ComboD[i] == SwitchPalace1_ComboID) || (Link->Item[SwitchPalace2_ItemID] && Screen->ComboD[i] == SwitchPalace2_ComboID) || (Link->Item[SwitchPalace3_ItemID] && Screen->ComboD[i] == SwitchPalace3_ComboID) || (Link->Item[SwitchPalace4_ItemID] && Screen->ComboD[i] == SwitchPalace4_ComboID) || (Link->Item[SwitchPalace5_ItemID] && Screen->ComboD[i] == SwitchPalace5_ComboID) || (Link->Item[SwitchPalace6_ItemID] && Screen->ComboD[i] == SwitchPalace6_ComboID) ) Screen->ComboD[i] ++; } } }
Edited by Cukeman, 12 March 2018 - 08:30 PM.