By Russ
General Information
So, if you'll remember, Blaman held a three week quest contest a couple of months ago. My submission was called Light of the Heavens. It was a fun, short game, but given that it was only made in three weeks, it wasn't exactly perfect. So I've set out to remake it from scratch, add more levels, more story, more sidequests, better graphics, etc. And that brings us here.
Features
All of the features of the first (see here)
A new, Cave Story-esqu storyline featuring four different endings, depending on how you play.
A new system that changes the time of day as you clear certain story events, allowing the story to unfold better.
Hidden levels, some with wonderful rewards, and some only accessible by playing the game a certain way and unlocking certain story events.
A new, expanded overworld, as well as a (mostly) complete redux of the Heavens.
A new timed mode that gives you the option of racing against the clock to finish certain sections of the game.
And much more!
Story
Actually, I'm going to hold out on you guys a bit here. The story is different from the first one, I'll say that. It is MUCH more complex, and features new characters, new plot twists, etc. Like I said before, the choices you make will change how the story unfolds, ultimately leading to one of four different endings. And getting the good ending won't be as easy as finding a bombable wall this time around.

Screenshot
Yes, singular. I've only just started actually working with it in ZQuest, so this is all I have to offer: Light of the Heavens DX Palm Island Map
Release Date
Heck if I know!
