On rating quests
#121
Posted 21 April 2013 - 03:14 AM
*sigh*
#122
Posted 21 April 2013 - 04:13 AM
too much effort if fixing things up to my liking is so much easier and much less time consuming.QUOTE(aaa2 @ Apr 20 2013, 08:05 PM)
If you want something that fits your desires then you got to most likely make it yourself.
LOLAll I can say to aaa2 is, if you're not able to play the game like it is supposed to be played, don't play at all. If you suck at a game, try harder. Or if the game is frustratingly difficult, just quit and find a game that you like better.
*sigh*
Edited by aaa2, 21 April 2013 - 04:15 AM.
#123
Posted 21 April 2013 - 04:32 AM
Sure you can critique and suggest what to improve, but you can't force them to change it (especially if it involves cheating).
Think about this: You're shipwrecked on a non-populated island... you can't expect nature to force you with supplies and way back home.
Edited by Shane, 21 April 2013 - 04:37 AM.
#124
Posted 21 April 2013 - 04:36 AM
My last comment to this thread as i am getting bored by this discussion:All I can say is that Peteo is right. If you constantly get game overs it is not the quest that needs to change, it's your gaming skills. Instead of asking people to waste their time bending their quests to your liking, how about you bend your gaming skills?
As Robin explained bending things to my will wouldnt take anyone any time (one click ) the activate cheats marker. But that is besides the point. But there is no point so whatever...
#125
Posted 21 April 2013 - 04:53 AM
Well, I lie, actually I see the complaints, because if he rates a quest not for what it is but for what he thinks it is supposed to be... Well, I believe you all see what's the point here, I think it's obvious. Just don't care that much about a single rating guys
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#126
Posted 21 April 2013 - 07:41 AM
Yeah, exactly. It's not about his personal opinions, but about how the way he rates quest on the site will work against the rating system as a whole, and effectively making it less useful than it could have been. That's where my main argument lies, though when you look away from that, I think it's up to each and every one of us to enjoy games for our own reasons. I can totally see and understand with that ideal, I just think it's wrong to factor it into reviews.I don't know if aaa2 is an ill-mannered guy or if it is simply a troll, but I think he isn't saying anything that difficult to understand. You people love gaming, you see it as something of value, as an experience, but aaa2 doesn't. He just wants to while the time away, to be entertained and avoid boredom, and that's fine. I don't see the problem here.
Well, I lie, actually I see the complaints, because if he rates a quest not for what it is but for what he thinks it is supposed to be... Well, I believe you all see what's the point here, I think it's obvious. Just don't care that much about a single rating guys
#127
Posted 24 April 2013 - 07:47 AM
Instead of having overall rating have many...
When someone rates something there is different things that can be rated...
Tileset-
Design-
Gameplay-
Story-
Scripts-
etc etc etc
Then it takes the mean(average) from those scores witch gives it the overall score.
People can also see the seperate scores for the different things (design,story etc etc etc)...
What does everyone think?
I've seen this rating system all over the net and it seems to be working well .. every where else.
#128
Posted 24 April 2013 - 07:54 AM
#129
Posted 24 April 2013 - 08:01 AM
Have 5 different ratings:
Gameplay-
Story-
Scripts-
Tileset-
Music/Sound-
And then show all 5 ratings without a mean.
Then people could see whats good about it and whats not so good from just a glance.
So say if someone wanted a heavily scripted quest with a good tileset.
Then they could see the rating for both of them. etc etc etc
That would also stop from people just going:
" Oh yeah thats great, good tileset and all" 5/5
They would actually have to think about it and then make a proper decision...
#130
Posted 24 April 2013 - 09:15 AM
All I can say based on what a very special person told me is regardless of how good you or others think your work is, you just have to suck it up and realize that you can't please everyone.
If aaa2 does not like your work, then it sucks more for him. He will have to thrash through more quests to find something that will meet his needs.
Edited by Dawnlight, 24 April 2013 - 09:21 AM.
#131
Posted 24 April 2013 - 09:24 AM
OR you can simply do the easiest thing in the world and ignore those types of comments, give your thoughts about the quest. It doesn't matter what other people think of the quest (unless it's rule breaking) all you need to know is what you think. Sure, people who rate 99% of the quests 5/5 and give nothing but praise might not be all that of critical reviewers. But you cannot simply force them into your perspective of reviewing.Okay then what about this:
Have 5 different ratings:
Gameplay-
Story-
Scripts-
Tileset-
Music/Sound-
And then show all 5 ratings without a mean.
Then people could see whats good about it and whats not so good from just a glance.
So say if someone wanted a heavily scripted quest with a good tileset.
Then they could see the rating for both of them. etc etc etc
That would also stop from people just going:
" Oh yeah thats great, good tileset and all" 5/5
They would actually have to think about it and then make a proper decision...
Edit: Also (read carefully) I personally believe rating a quest for what it isn't is just plain childish and immature. Makes me think if of a child crying because he or she did not get the toy he or she wanted. You might not see how silly it is, but others can. If it's the way you want to rate the quest then so be it.
Edited by Shane, 24 April 2013 - 09:31 AM.
#132
Posted 24 April 2013 - 10:05 AM
There is nothing, absolutely nothing, wrong with cheating in a video game.
I used to do it when I was 9 years old, because we got a game genie for the NES. I would cheat my way through SMB3, Z1, Z2, and Mega Man games. At the time, it didn't make the games any less enjoyable for me because all I cared about was having fun, and it didn't really subtract from how fun the games were, to me.
Because that's what a lot of video games are about, ultimately. Fun. If this is how someone gets their kicks, then good for them! Because you can't seriously be telling me that you're making the equivalent of Dys4ia in Zelda Classic. You're making a Zelda game, based on the same one I used to use a game genie for.
If you disagree with this opinion, then just disagree and be done with it. I mean, hell, I don't like to cheat anymore, but I raise no 'moral qualm' with it. So long as it isn't harmful to others, why is it such a big deal to you how anyone has fun? It isn't like he's cheating to make a good grade in a college course, or cheating his way up the corporate ladder.
Also, in terms of the whole "if you suck at a game, try harder" and "If you constantly get game overs it is not the quest that needs to change, it's your gaming skills" arguments... Believe it or not, a game can actually have *bad* design and this can definitely override someone's skills! Otherwise, you can't complain about Liberation of Hyrule ever again.
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#133
Posted 24 April 2013 - 10:52 AM
See I feel it's more "If the only reason you're rating down a quest is because it's too hard for you, you shouldn't rate it." If you look at Armageddon Quest and Armageddon Quest Forever's ratings you'll see a lot of people saying "This is too hard and I didn't have fun. 0/5" and next to no claims that the difficulty is actually imbalanced or flawed. Liberation of Hyrule had a lot more reasons it was bad than just its difficulty.Also, in terms of the whole "if you suck at a game, try harder" and "If you constantly get game overs it is not the quest that needs to change, it's your gaming skills" arguments... Believe it or not, a game can actually have *bad* design and this can definitely override someone's skills! Otherwise, you can't complain about Liberation of Hyrule ever again.
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#134
Posted 24 April 2013 - 02:44 PM
Hmm ... I agree with you, but at the same time the matter of difficulty is ... difficult. It's hard for your average player to tell the difference between a tough challenge and something that's just unfair. For me, I try to ask whether the difficulty keeps me going and motivates me to overcome it. This means new, different kinds of challenges that make me approach each one differently. The other extreme usually relies on quantity. "Were those two mirror wizzrobes tough? How about FIFTEEN!!!!" If something is hard because it's poorly designed and leads to a whole lot of frustration, I have no issues with rating it lower. But if it's hard and well-made but just not my sort of game, I try not to rate it lower based only on that. But it's a tricky thing to consider and sometimes I make mistakes.See I feel it's more "If the only reason you're rating down a quest is because it's too hard for you, you shouldn't rate it." If you look at Armageddon Quest and Armageddon Quest Forever's ratings you'll see a lot of people saying "This is too hard and I didn't have fun. 0/5" and next to no claims that the difficulty is actually imbalanced or flawed. Liberation of Hyrule had a lot more reasons it was bad than just its difficulty.
#135
Posted 26 April 2013 - 08:24 AM
If a quest has *bad* design, then that's a different story; Liberation of Hyrule had so many cheap deaths it was pretty close to point where your gaming skills don't matter whatsoever. But if it's something like Lost Isle and you're stuck on the second dungeon boss then I think the challenge depends on your gaming skills, since in theory you can survive without dying (I managed to do so).Also, in terms of the whole "if you suck at a game, try harder" and "If you constantly get game overs it is not the quest that needs to change, it's your gaming skills" arguments... Believe it or not, a game can actually have *bad* design and this can definitely override someone's skills! Otherwise, you can't complain about Liberation of Hyrule ever again.
So let me make this clear: cheating is fine by me, if it's your source of gaming entertainment then that's okay, I'm not going to act like I have a stick up my butthole. And as a matter afact, if the author left the cheats on his or her quest and you want to cheat then do so, if the author whines it's his or her fault for leaving them on in the first place. But I personally believe if the quest author disables cheats then he or she wants the quest to be played cheat-free and shouldn't expect someone shaking them violently demanding cheats. It sucks to not being able to cheat in every quest but you can't complain because there are quests with cheats there so you can still entertain yourself if you love cheating. But if you want to get through a standard quest then you're going to need the skills without cheating one day. But if you don't want to play cheat-free then, again that's fine by me. But not every quest maker does not find cheating all that appealing and fun. And the lack of cheats by itself should not determine the rating imo.
Sorry to beat the dead horse but I wanted to get it out of my system. : x
Edited by Shane, 26 April 2013 - 08:30 AM.
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