On getting pieces of triforce ...
#1
Posted 20 March 2009 - 08:15 PM
Okay so that's the jist of it, I hope you kinda understand what I'm going for here. The first three dungeons will have an anchor, a captain's wheel, and a sail that you need to get in order to move on. Much like in LttP where you need the three pendants or whatever to move on. But how can I do this in ZQuest WITHOUT using scripts. Scripts are the devil. No just joking, I just don't understand them... plus I want the quest to be a very simple quest. So from here, you would take your ship off to other islands and be able to retrieve 4 Shrine keys. So in all, you would need 7 pieces to get to the end of the game... does that make sense? Okay so how can I do this? I've seen other people's screens where it looks like they do similar things but I'd like to know how that works, as far as setting up specific "triforce" pieces, or what?? And if I can get this to work, how could I get Link to get on his ship and set sail after he retreives the FIRST 3 pieces? I hope you understand what I'm going for ... so I hope it's not too hard to do. I'm very serious about this quest, I've already got a huge overworld built, and 3 dungeons, a story, and lots of stuff planned for it.
Please help!!
#2
Posted 20 March 2009 - 08:29 PM
#3
Posted 20 March 2009 - 08:31 PM
#4
Posted 20 March 2009 - 08:47 PM
But will it save into a 2.10 file if I make it in a different version with newer features? I'm kinda confused on that part..... I just hope that when I make this quest, it's playable to people afterwards and not just myself cause that would suck.
#5
Posted 20 March 2009 - 08:54 PM
Edited by Alestance, 20 March 2009 - 08:55 PM.
#6
Posted 21 March 2009 - 12:20 AM
Man this stinks ... I was hoping this three pieces to a ship idea would work. Are you sure there aren't any really creative ideas I could do?
#7
Posted 21 March 2009 - 06:20 AM
Like he said, just make a new Subscreen element "Triforce Piece" for each Triforce item you want, and slap 'em down onto your subscreen in the appropriate place. It's really not a big problem at all.
#8
Posted 21 March 2009 - 07:08 AM
#9
Posted 21 March 2009 - 09:31 AM
#10
Posted 21 March 2009 - 12:59 PM
#11
Posted 21 March 2009 - 02:48 PM
#12
Posted 28 March 2009 - 11:07 PM
#13
Posted 29 March 2009 - 12:07 AM
#14
Posted 03 April 2009 - 04:38 AM
#15
Posted 03 April 2009 - 02:24 PM
Also, I agree with seeing that convert to 2.10 is rather useless. I tried it in a far older beta and, while not being as violently messed up as the example above, it changed around all the enemies in the areas I had made before using the conversion feature.
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