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Moosh NPC Help

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#16 Mitchfork


    no fun. not ever.

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Posted 15 February 2021 - 02:44 PM

Ah, okay.  There are three constants at the top of the file that determine the NPC behavior - 


CMB_NPC_HIDDEN = set this to a transparent, fully walkable combo ID.  If you right click a combo, you will see "Combo 60" or whatever its number is in the window title.  Use that number.

CMB_NPC_SOLID = set this to a transparent, fully solid combo.

LAYER_NPC = when the script needs to make an NPC solid, it will change the combo above it to the CMB_NPC_SOLID combo you specified on this layer - this means, for instance, if you have a guard, you can't use this layer for any details on its guard path because the script will override this.  Should be default to 2, you don't need to change this.

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#17 DietWater


    Hyrule Historian

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Posted 15 February 2021 - 03:20 PM

Still doesn't work. Do I have to have the FFC on layer 2?


Edit: Nevermind, It works. Thanks

Edited by DietWater, 15 February 2021 - 04:05 PM.

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