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Simple question and request

gameboy enemy death animation

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#1 Shadowblitz16

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Posted 30 October 2016 - 08:42 PM

can someone put together an accurate animation sheet for gameboy style zelda enemy deaths?

I have a gameboy sp with both LA DX and OOA in front of me but the animation is too quick for me so recognize the whole animation

 

I can see that it does some sort of 2x2 tile explosion and then play the 1x1 enemy death animation in the middle at the end

I also see that the explosion is not the same explosion as bombs make however I can't accurately place what tiles go where in what frames 



#2 Anthus

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Posted 02 November 2016 - 10:28 AM

I think this is what you are looking for.

https://www.spriters...ges/sheet/9057/

#3 Shadowblitz16

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Posted 02 November 2016 - 02:01 PM

Thankyou Anthus but I meant in the 32x32 form


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#4 Anthus

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Posted 02 November 2016 - 03:27 PM

I think they just reuse, or copy them a few times when enemies die. I'm actually playing OoA now :P

#5 Shadowblitz16

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Posted 02 November 2016 - 03:41 PM

ya I know I just want to get the 32x32 animation correct



#6 Anthus

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Posted 02 November 2016 - 03:43 PM

ya I know I just want to get the 32x32 animation correct

Ahh, I see. Hm, maybe you could watch someone kill enemies on YouTube and slow it down to see?


Edit: hm so you can't slow stuff down on YouTube it seems, only speed it up. Record it, or download a video from YouTube, and watch it in VLC so you can slow it down.

#7 Shadowblitz16

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Posted 02 November 2016 - 03:47 PM

I guess I could try I already tried using an emulator and throttling but its skippy and still is to fast 





Also tagged with one or more of these keywords: gameboy, enemy, death, animation

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