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Zelda 2 engine


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#1 Gégé

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Posted 07 January 2018 - 05:51 PM

Scrolling begins ! https://www.youtube....h?v=cAYcyyo7WdQ
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#2 ShadowTiger

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Posted 08 January 2018 - 08:52 AM

I've been keeping track of this on your Youtube channel. I'm very impressed. :bounce: Can't wait to see what else you do with it. ^_^

I've noticed that bouncing off of Darknuts' heads isn't that effective. Can that be changed so we at least don't "sink into" the Darknut and take damage?
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#3 Mitsukara

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Posted 08 January 2018 - 09:50 AM

Looks pretty cool! You've got sidescrolling collision detection with the walls and ground working!

 

The Iron Knuckle (/Darknut if you prefer but I think technically that's incorrect) seems very authentic too, and I like it. Although as Shadowtiger points out it seems Link falling into him with the downward thrust instead of bouncing off his head. Still though, this looks pretty great! Good work and good luck as it proceeds!


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#4 Gégé

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Posted 08 January 2018 - 02:14 PM

Progress :)
https://youtu.be/jwwmmDgNOQM

Works for all screens, 16x8.

Up Scrolling not works.
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#5 Gégé

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Posted 11 January 2018 - 05:04 PM

Monsters and scrolling :) https://www.youtube....eature=youtu.be
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#6 judasrising

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Posted 12 January 2018 - 04:15 PM

You are putting alot of work for this . looks really great nice job....




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