I actually really like the colors there. MC is a very underrated (besides it's graphics) and deserves more ZC love.
I like MC a lot, it does feel too scripted IMO with all of the interruptions and the roadblocks limiting you though. It could have been a bit longer too, 'cause I was really enjoying what we got. A sequel made in that "engine" would have been great.
The colors are very nice, makes the map come alive. I'm intrigued as to where this goes.
Expect a bunch of MC map graphics plastered over it, then having those elements constantly shift around while I try to balance out the walkability. It'll look pretty crude for a while just roughing things out of in photoshop. Eventually, if I get a nice map I'll be wishing my tileset was more complete.
The hard part about MC graphics isn't the sprites, it's trying to verify whether or not you have all the map tiles in an area. I tend to rely on screen grabs because the tile extraction programs I've used don't display everything in the correct colors and some things are very hard to make out. They are also Windows only, and I need to reinstall Windows on my Mac sometime.
Of course MC has no desert or coast, but I figure I can edit stuff from FS/FSA to get something that looks decent.
EDIT:
The dungeon placement is interesting:
Lake Hylia ( 1 ) ( 4 )
Eastern Forest ( 2 ) ( 8 )
Swamp ( 3 )
"Veil Falls" ( 5 )
Graveyard ( 6 )
"Western Woods" ( 7 )
Spectacle Rock ( 9 )
It makes sense not to have one in Hyrule Field, and Spectacle Rock counts as Death Mountain, but if I were to take liberties, instead of having two in the Lake and two in the Eastern Forest I'd like to have one on the Coast and one in the Desert for the sake of thematic variety.
EDIT 2:
Actually, I could feasibly switch the insides of Level 4 with one of the buildings on the Coast (perhaps a 3-stair room warp or a LttP style magic waterway warp could take you out to the Coast), and I could make the Dungeon 2 screen a passage to a Desert dungeon...
On the other hand being true to the original isn't a bad thing, and an empty desert and coast isn't a huge problem. I dunno.
Maybe I could have Level 2 transition/connect from Forest to Desert and Level 4 transition/connect from Lake to Coast. LttP dungeons sometimes had multiple entrances (Desert Palace, Skull Woods).
EDIT 3:
Probably the best option is to just add two extra optional dungeons, one for the Desert and one for the Coast. Maybe they are where you get the Blue Ring (at the Coast) and the... *thinks about another item*... maybe a second letter (ancient "egyptian" recipe) to unlock the potion you can use twice?
EDIT 4:
It'd be cool if this was a Hyrule where the first dungeon was the hollow, broken, ancient trunk of a great deku tree. Eerie.
EDIT 5:
Almost done with Hyrule Field, MAN it's hard to avoid scrolling edge bugs in forested areas!
Edited by Cukeman, 17 July 2017 - 10:13 AM.