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EoA Teaser Video 2 - Bombs, Boomerang, Wand and Ocarina upgrades


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#16 Joe123

Joe123

    Retired

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Posted 10 March 2010 - 12:01 PM

I don't know how item override is meant to do that, but mine's literally as simple as
CODE
item script GiveItem{
    void run(int i1, int i2, int i3, int i4){
        if(i1 > 0) Link->Item[i1] = true;
        if(i2 > 0) Link->Item[i2] = true;
        if(i3 > 0) Link->Item[i3] = true;
        if(i4 > 0) Link->Item[i4] = true;
    }
}


#17 Migokalle

Migokalle

    Weeeeeeee!!

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Posted 11 March 2010 - 06:35 AM

Seriously awesome! As Always. I'm really hyped for this game, can't wait to play icon_biggrin.gif


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