Thanks everyone for the reports and I'm very glad you are enjoying the demo!
Small bug I've run into, the cave in the graveyard that you can bomb open in Millton gets you stuck in a wall where you have to F6 out.
I fixed this. I was messing with the Screen State Carryovers and broke it just before releasing the demo, pretty dumb
The game expects you to get the first bomb bag in the prison, but one of the quests in the town gives a discount on bomb bags, allowing access to bombs early. So because I wanted to do everything I could in Millton at the start, I had bombs early. Should probably plot gate that bomb shop quest to after the prison escape.
I fixed this as well. Simply placed a guard in front of that wall. Thought I covered this scenario way back (more than a year ago), but appears I didn't
I enjoy playing this demo. When only the buying sword and shield quest and the Mushroom quest, opening Quest Log sometimes seems to freeze gameplay.
Thanks a lot DFS. I sadly am unable to reproduce the bug you are experiencing. Do you mean these quests?
OK so I made it to world 1 of the quest. Saving in the first screen of world 1 took me to the Entrance of the Lair instead of putting me back at the entrance of world 1. Not sure if intended or not?
I've run into a bug and have a recommendation (screenshots I sent to you on Discord can't figure out how to post them here):
Bug: When I approached the 4 crystal door, I opened the quest menu and talked to the door somehow at the same time. Not entirely sure I can replicate but it froze my game to the point I had to f6 continue.
Recommendation: if you reenter the sewers, maybe only have the key block text appear the first time going through the sewers? I think there's a way to do that but I'm not familiar with the ZC creator so I could be wrong
I'm really enjoying this so far!
Thank you Zach, I'm glad you are enjoying the demo. And thanks for reporting these issues.
You are indeed supposed to respawn in Argon's Lair instead of W1 after saving. This is because of technical limitations really, I'd have to set a continue point in W1 and then you'd always warp there when you continue. Which can be abused for fast travel or can be perceived annoying when it respawns you even further from where you died. Though there might be a way to achieve it with scripting, I figured the small walk wouldn't be too bad after saving.
Concerning the Crystal Door I'm not too sure what is happening here, but I will try to reproduce and fix it.
However the thing with the sewers I gave some priority. For those interested, I didn't know Screen->D[] variables were Dmap specific also. When you re-enter the sewers you spawn in a different Dmap. That is why the message appears twice.
Thanks for this report, nobody noticed it so far, while that message was there for more than a year already.
Edited by Twilight Knight, 05 April 2022 - 06:42 AM.