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ALttP Guard Dudes


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#16 Geoffrey

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Posted 08 December 2008 - 10:48 AM

Can we please keep this on topic?

#17 lucas92

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Posted 08 December 2008 - 11:10 AM

I need those bush graphics, unless I can make plenty of setups in the ffc...

#18 lucas92

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Posted 08 December 2008 - 12:11 PM

EDIT-Removed script, see newest version.

Well, that would be for the bush. You need to create a new npc, then place it on the screen. Then read the setups. I'm not sure about the way it should be animated though... I would have needed those graphics in the first place though before making it... icon_unsettled.gif

EDIT-Place the initial position of the enemy with a flag. icon_smile.gif

Anyway, it compiles fine, but I haven't tested it.

Edited by lucas92, 08 December 2008 - 09:00 PM.


#19 Christian

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Posted 08 December 2008 - 01:22 PM

Wow this is awesome lucas icon_razz.gif ill probably use those bushes in my quest:) hehe. Good job man.

#20 Christian

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Posted 08 December 2008 - 01:23 PM

Wow this is awesome lucas icon_razz.gif ill probably use those bushes in my quest:) hehe. Good job man.

#21 lucas92

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Posted 08 December 2008 - 01:26 PM

I'm not sure if it work though. icon_razz.gif


#22 Joe123

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Posted 08 December 2008 - 01:44 PM

No, I'm afraid it wont.

I know it's possible to set the step and aspeed paramters of an NPC, but they're very buggy I'm afraid.
If you change the step of an octorok, for instance, it suddenly gains the ability to walk off the screen...

You'd probably be better off making an invisible NPC with was the 'Other Floating' type, then having the script move that, and using the ffc or an eweapon (or even DrawTile I suppose) for the sprite.

#23 lucas92

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Posted 08 December 2008 - 01:49 PM

Ah... icon_frown.gif

Well, I'll try to get it work. icon_smile.gif

EDIT-Removed script, see newest version. icon_smile.gif

That might be working. icon_smile.gif
EDIT-Nah, it's not working... There are no graphics at all!

Edited by lucas92, 08 December 2008 - 09:00 PM.


#24 lucas92

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Posted 08 December 2008 - 03:30 PM

Well, I've just posted the new version of the script. icon_razz.gif

EDIT-
IT WORKS! icon_smile.gif

EDIT-Removed script, see newest version.

Wow. I can't believe it I've finally done it. icon_smile.gif

EDIT-Modified a little bit the script to make it work better.

Edited by lucas92, 08 December 2008 - 08:59 PM.


#25 Geoffrey

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Posted 08 December 2008 - 06:55 PM

Sweet lucas!

I'm gonna try it out, right now.

EDIT:
It works!! Only problem is that the bush takes a while to go away after it dies...but no biggie!!

EDIT 2:
I'm trying to upload a demo for it, but I'm on dial-up...so this might be a while.

EDIT 3:
Here's a sloppy demo:
http://download216.m...2/ALttPbush.qst

Edited by Molten Onyx, 08 December 2008 - 07:31 PM.


#26 lucas92

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Posted 08 December 2008 - 07:17 PM

Btw, if you want to set it up, you better set the damage in the enemy editor, and its hp too. Also, set the ffc data to a blank tile (other than 0, in the ffc editor). I hope it works for you. icon_smile.gif

#27 lucas92

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Posted 08 December 2008 - 07:27 PM

EDIT-Removed script see newest version.
Ok, try that one. I just added one sentence. That should do the job. icon_smile.gif

EDIT-Well, you didn't set it up right... The territory you've entered is too big. just put 2. Also, you need to have a blank tile as your ffc in the editor. Because it works fine for me...

EDIT-That's my fault. Now it should be all fixed. icon_smile.gif

Edited by lucas92, 08 December 2008 - 08:59 PM.


#28 Geoffrey

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Posted 08 December 2008 - 08:15 PM

I just set it up differently and everything does work perfectly now, except it doesn't check for walkability.

#29 lucas92

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Posted 08 December 2008 - 08:27 PM

That's my fault.

EDIT-Updated script, see my newest post. icon_wink.gif

Now it should work. icon_smile.gif

Edited by lucas92, 09 December 2008 - 05:00 PM.


#30 Geoffrey

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Posted 09 December 2008 - 11:09 AM

He still doesn't seem to check for walkability for me...that's okay though, considering he pretty much just fallows Link.
But he disappears faster now when he dies, so that's good! icon_smile.gif


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