After a long time, at last all the main areas exist! Get a glimpse at the sheer scope of this world. 52 total areas, half being overworld, the other underworld. With the warp randomizer, that is 80 connections to shuffle.
Of course, just because the areas exist does not mean I'm finished. The final area ends early with a placeholder boss and "ending", both to supply a goal, but also to demonstrate what is required to complete a playthrough. I am going to be making a second pass, revising and adding to existing areas. Mostly to have enough item locations...
There is no longer a difference between playing with or without the warp randomizer, you will have access to 483 locations. There are now 230 different weapons to find and try out, with plans on more to come.
A big new feature are spoiler logs. You can find these under randomizer options. Spoiler logs are saved under the files folder in ZC. These give out both item totals and item locations of a seed.
I also added a skippable tutorial on character mechanics, so you don't have to pick a character blindly. If you use the F6 Continue trick to change the seed without resetting the other options, this tutorial will remain skipped.
There have been a lot of other changes and new improvements, though most are related to NewGame+ content (more on that below).
With my focus on area development now only being expansions / refinements, I should be able to focus on mechanics that are incomplete. Bosses clearly need to see more development. I have also been working on a newer version of the weapon header that not only will make a lot of stuff more efficient, but also improve item randomizer logic... so I can then develop and refine said logic.
Some suggestions are still planned. I want to look into fancy minimaps, but probably late into the second pass of areas. I also will look into ways to describe the passive abilities of NewGame+. I am thinking about having a Warp Randomizer option that adds intentional void areas to the warp destinations. Think of them like finding a 3 stair warp cave, except they connect entirely different areas.
Anyway, about NewGame+.
Despite how long this version took, I might have another one pretty quickly. At minimum, I need to expand and refine 5 areas, and create two more weapons to have a full set of 10 weapons to add. Any other quality of life updates, improvements, and implemented suggestions made alongside those would also be added.
The offer to post any random characters you liked (character code, viewed from a book in your house, helps along with screenshots) and have it submitted to a database of player favorite characters is still open. Plus, I'm willing to make small adjustments to said characters if it would make them more interesting... including passive abilities normally limited to pre-built characters.
Also, don't hesitate to post screenshots of hilarity from the palette randomizer and weapon shuffle.
As usual, have fun, and be safe!