The flashbacks with Marin were the inspiration for the next quest in this series.
During development I changed to a tileset which better resembled Game Boy aesthetics.
I thought of doing another with Farore, but decided that wasn't necessary.
These same cutscenes take place in the other game.
That Target Practice mini-game is heavily weighted in your favor.
There are exactly 10 blue keys and 10 blue chests in the world.
The one with a Crystalline Flame was added because I moved one boss to be a final challenge.
Did you know? Lost Fairies don't appear in dungeons.
They do continue to follow you, though.
The puzzles with the torches are random every time.
This prevents you from memorizing the solution.
They do tend to last longer than intended but at least you can tell when they're solved.
All fire powers are disabled while underwater.
This makes some parts of the level much harder since many enemies are weak to fire.
Diving is disabled due to bugs with how ZC detects it which I was unable to overcome.