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The Official Quest Screenshot Critique Thread


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#7816 Mani Kanina

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Posted 10 February 2020 - 11:42 AM

zc_screen00014.png

A thing, I guess.


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#7817 Mani Kanina

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Posted 14 February 2020 - 04:22 PM

zc_screen00019.png

Another thing.


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#7818 Mani Kanina

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Posted 15 February 2020 - 04:59 PM

zc_screen00022.png

Shrubbery.

 

 

zc_screen00020.png
Mmmm, yes, how about not right now?

 

 

zc_screen00025.png
Into the snow.


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#7819 Mani Kanina

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Posted 17 February 2020 - 08:27 PM

I feel like I'm spamming the thread at this point... hrm.
Anyway, I have been making more progress on the overworld. I was hoping for some feedback on the screens?

521_q5vilv.png
Heart~


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#7820 Aevin

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Posted 18 February 2020 - 02:52 AM

I love the palette work and how subdued most of the shots feel. I do think that the interior cave shot doesn't have the same kind of character that most of the overworld screens do. It's tough to bring out a unique feel or good detailing, since it feels like the cave tileset just doesn't have the variety of options that the overworld set does. For the overworld shots, I think the snow one is the weakest, looking a bit more generic ZC compared to the more complex and beautiful screens. Perhaps a few more trees to frame in that open space on the right might lend it a big more character? I'm a big fan of the others, and really like the canopy overlay effect in the forest shot.

 

Personally, I find the pink background on the DMap titles to be a bit distracting. I think a color that matches the color scheme of the subscreen, or maybe just black, would work better.


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#7821 Mani Kanina

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Posted 13 March 2020 - 06:59 AM

521_q74rsi.png - 521_q74rrl.png

521_q74rqv.png - 521_q6c7vg.png

Working on a dungeon, here is a variety of screens from it.


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#7822 Shane

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Posted 20 March 2020 - 04:34 PM

Cave

 

xijxI7U.png


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#7823 Demonlink

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Posted 06 April 2020 - 04:20 PM

N1b8wRS.gif

 

Random screenshot of a random quest I'll probably never finish like my other failed attempts.  :tard:  :tard:


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#7824 Matthew

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Posted 07 April 2020 - 01:38 AM

Demonlink, is this from the same GB quest you've been posting screenshots of for the past couple years? It's sad to hear you say that you doubt it'll be completed, considering how good it's always looked.

 

I will say, the flickering castle is cool, although all of it flickering seems a bit overwhelming. What if the flickering were on a layer of sorts -- something like how Hyrule Castle looked in A Link Between Worlds?

 

Spoiler

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#7825 Demonlink

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Posted 07 April 2020 - 05:21 AM

Yes, it's from the same GB quest, and I say I doubt it since it's been ages I've actually worked on it. I might reorganize the idea to a much much shorter project than originally intended to, but even I'm not sure of it. (That's why I never officially announced it). BTW, thanks! I also thought I was doing a good work.

As for the flickering, I tried to make something similar to ALttP's Ganon's Tower barrier. What could be inside? Hmmm... :) Once you activate the necessary secret, the flickering stops and you open the way forward.

Edited by Demonlink, 07 April 2020 - 05:25 AM.

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#7826 Lordkronos

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Posted 21 April 2020 - 12:04 AM

N1b8wRS.gif

 

Random screenshot of a random quest I'll probably never finish like my other failed attempts.  :tard:  :tard:

Oh Man Thats sad if it not gets Finished As i Said before as i Voted for your Screen That complete Ambiente Looks so Mystery Like with the Strong Snow Storm it has a Similiar Spell like Aganihms/Ganons Tower in Alttp nut Looking on The Heart Pices and the Armor im not sure if Ganon Lives in there maybe Someon Else the Place Looks not Evil Enough :D


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#7827 Omega

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Posted 01 June 2020 - 06:02 PM

https://imgur.com/jxS6e3R

 

https://imgur.com/VsjxpWu

 

 

Not sure why I can post the actual pictures here... Either way these are from my current quest in progress :D


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#7828 Lüt

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Posted 02 June 2020 - 10:11 AM

Not sure why I can post the actual pictures here...

They have to be links to the image files (ending in .png), not the actual web page:

 

jxS6e3R.png

 

VsjxpWu.png

 

Now that they're up, I'll say they're both looking quite nice, though I like the smoother angles of the cliffs in the second shot. One thing that's odd there, though - I don't follow the cliff heights on the right. It looks like the top and bottom of the screen are at the same height, but then the cliff at the top continues rightward at the same level after connecting to the cliff from the bottom.


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#7829 Omega

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Posted 02 June 2020 - 03:03 PM

They have to be links to the image files (ending in .png), not the actual web page:

 

jxS6e3R.png

 

VsjxpWu.png

 

Now that they're up, I'll say they're both looking quite nice, though I like the smoother angles of the cliffs in the second shot. One thing that's odd there, though - I don't follow the cliff heights on the right. It looks like the top and bottom of the screen are at the same height, but then the cliff at the top continues rightward at the same level after connecting to the cliff from the bottom.

A little confused here. What do you think I could do to make it look better? Also thanks for fixing the shots! How did you post them?



#7830 NoeL

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Posted 02 June 2020 - 11:42 PM

A little confused here. What do you think I could do to make it look better?

In the fist shot, the mountains left and centre are two tiles high, yet when you follow them around to the right it changes to four tiles high. Is the north path going up a hill? If not, the elevations should be consistent. Fix this by making the mountains at the right two tiles high, e.g.

JIkYztq.png

 

In the second shot, where the top and bottom mountains connect to the right of the pond it looks like the change in elevation is two tiles, which is the same as to the left of the pond. So the ground around the pond should be level, but south of the pond the elevation changes. It makes no sense. Fix this by changing the far right column so the top and bottom mountains are on the same level, e.g.

osL9ZGd.png


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