Screenshot of the Week 128
#1
Posted 25 June 2006 - 06:56 PM
Look what can a fairy do with an ice cave!
Fire Wizzrobe
Mighty Darknut
Many dangers lurk in the deep.
Revfan9
There is something seriously wrong with this room... Can you find it?
skipper
Sharu's "dream" at the beginning of the quest. This quest MAY or MAY NOT be released, due to me giving up too easily.
now, I just thought of this. is anyone here having problems with viewing the images? I'd imagine somone would have said something by now, but I thought I'd just make sure
#2
Posted 25 June 2006 - 07:03 PM
#3
Posted 25 June 2006 - 07:16 PM
#5
Posted 25 June 2006 - 08:27 PM
#6
Posted 25 June 2006 - 08:31 PM
Fire Wizzrobe: Just a bunch of rips, which I've seen before, but they don't clash with one another. The cliffs' formation look very unnatural, however. The stone block in front of the house just looks strange. Probably the best screenshot here, though. Voted here.
Mighty Darknut: There is no transition into the sand on the ground. Perspective is odd as usual. In addition, I suggest darkening the screen - it looks far too bright as it is.
Revfan9: The wrong palm trees are being used; you should use the ones that go with the sand.
skipper: What's up with all the oddly colored black and white screenshots lately? The tops of the castle walls (the white bricks) look odd in constrast with the ground below. It looks as if they are part of the ground. The perspective is unusual in general.
Edited by System Error, 25 June 2006 - 08:32 PM.
#7
Posted 25 June 2006 - 09:26 PM
System Error-I did use the beach sand palm trees... That's just the "shadow" messing it up.
#8
Posted 25 June 2006 - 09:47 PM
Erk. I'm sorry, but this shot does things with DoR it was never meant to do. Brush on TOP of dungeon walls? Brush in CSet 4, and LTTP cave tiles in CSet 6? Some of the subscreen hasn't been recolored yet, and it looks like you didn't turn off the Clock cheat when you took this screenshot. Needs some work...
Fire Wizzrobe:
Excellent job with the SD3 rips. I'm not entirely sure they all go well with DoR.... or perhaps vice-versa. But it's still a good job. The main problem here is that there's no action at all in this shot, nor even a player character.
Also, it's very difficult to notice, but some of those SD3 grass tiles are meant to always interlock, I believe.
Mighty Darknut:
Hmm... does the water overlay work here? I'm iffy about it. I guess it's a pretty decent effect. Good job, overall. The layout is quite good, and there's stuff happening, though it's a bit hard to pick out the enemies (possibly an intentional effect?).
Revfan9:
Well, it may be simple and contains no new palettes, but this shot certainly doesn't have anything out of place about it, which is good to see. If not a winner, then definitely a runner-up.
skipper:
This is more of a loose tiles shot than a screenshot. I see a Zquest demonstration, but no actual setting nor action. I generally don't vote for tileset shots.
It's undoubtedly a good rip, though. SD3, is it?
I think Mighty Darknut has the most intriguing screen, overall. Got some good showings this time, though.
#9
Posted 25 June 2006 - 09:54 PM
#10
Posted 25 June 2006 - 10:00 PM
on a side note, we'll miss you DFW.
#11
Posted 25 June 2006 - 10:13 PM
Revfan9:
Well, it may be simple and contains no new palettes, but this shot certainly doesn't have anything out of place about it, which is good to see. If not a winner, then definitely a runner-up.
Why thank you =D! It's nice to be complimented on my SotW submissions for a change... But the pallette is custom. I was going for a dull, faded effect that would blend in with the rest of the graphics, and making the player not notice that it was there at all and concentrate on the gameplay, so I guess I did my job pretty nicely!
#12
Posted 25 June 2006 - 11:30 PM
Not too shabby. I like the sprites and the vines hanging from the ceiling.
Fire Wizzrobe:
Awsome detail! I love the trees and the flowers. The hut looks decent as well
Mighty Darknut:
While it looks cool; everything is obscured by water. Still nice nevertheless.
revfan9:
Nice! A desert/aquatc dungeon. Like an oasis in the desert.
Skipper:
Lovely monochrome. I really like the texture of the bricks. You really worked hard on all that detail.
I voted for Fire Wizzrobe. That is an awsome screen shot!
#13
Posted 26 June 2006 - 12:16 AM
Castchaos:
...WTF are forest tiles doing on the walls of a cave?
Fire Wizzrobe:
Easily the best shot here, but the very bright SD3 tiles look akward next to the dull DoR tiles (not saying Dull colors are a bad thing, but they just look akward being right next to bright ones).
MD:
I have no problems with this shot, but the view is obstructed by the water a bit. Fix that.
Revfan9:
Rexla9tails, that sand is washed in from a beach, not a desert. Hence the name "Beachview Shrine". Just thought I would clear that up...
Skipper:
Nice monochrome shot, but the perspective is off in some spots, and besides the walls, the shot just feels empty.
#14
Posted 26 June 2006 - 05:59 AM
Read caption under text...
I voted for Fire Wizzrobe. I was going to choose Skipper, then somebody pointed out the strange transition at the top.
Seems like I'm not worthy to use DoR... Anyways, I used the ise dungeon pallete and Cset6 was the only solution to make the walls bright and warm, since it's a fairy cave. Brush is also there because it's a fairy cave. I didn't want else pallete, since that would be an extra DMap...
#15
Posted 26 June 2006 - 07:51 AM
Edited by Johan, 26 June 2006 - 07:52 AM.
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