Now then, you're probably wondering: "NEXAS, WHAT ABOUT THE SACRED STONES LET'S PLAY?!"
Well, sadly, I came to the conclusion that the LP style I used for Sacred Stones is just a bad set-up for me, thus, I'm going to cancel that, and save the Sacred Stones LP for later. This time around, I'll be doing a screenshot Let's Play, what of, you ask?
ANOTHER FE GAME, OF COURSE.
"Fire Emblem, released in Japan as Fire Emblem: Rekka no Ken (ファイアーエムブレム 烈火の剣, Lit. "Fire Emblem: Blazing Sword" and also known as "Fire Emblem: The Sword of Flame", according to the Fire Emblem Museum [1]), is a Japanese tactical role-playing game for the Game Boy Advance, developed by Intelligent Systems and published by Nintendo. The game was released on April 25, 2003 in Japan, November 3, 2003 in North America, and July 16, 2004 in Europe."
That said, I'm going to be doing something very different. Today, I'll be doing a Fire Emblem Randomizer Run. What is a Randomizer Run you ask? Well, basically, it takes every unit in the game, and randomizes their classes. Well, every PLAYABLE unit, anyways. There are a few exceptions, which I'll go over later. There's also one more thing that the Super Randomizer Run does that's even more hilarious, but for now, let us begin.
I'll be immediately starting on Chapter 11, because the 1st 10 chapters are tutorial chapters. I'll be playing Eliwood's story, as well.
NOTE: This playthrough, at least at first, was originally called Fire Emblem 7: Chaos Run, but changed to "Super Randomizer Run!" due to similarities to another romhack called Fire Emblem 7: Chaos Mode.
Edited by Nexas, 16 May 2015 - 02:47 PM.