Been a busy day getting some script stuff together. I got over one of the bigger hurdles (for me anyway). Other than that, I worked on some tiles, and whatnot, and continued to draw out a paper map of the game's world based on my color coded "line maps" and notes. One of my design goals is making the world feel larger than it really is, but without making it too contrived.
I dunno if I'm the only one that does this, but I like to write out plans for a quest as if I were writing a walk-through for it. This is what the first third or so of the quest's world would look like. Sorry it's kinda low quality, my phone camera isn't the best.
I'm not saying what tileset I'm using yet, and probably won't for a while still.