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What did you accomplish in ZC today?


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#76 Jenny

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Posted 15 May 2011 - 06:45 PM

Today, I finished the forest and dungeon I have been working on, now to Hyrule field!

#77 Jared

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Posted 16 May 2011 - 03:44 PM

Today, I did a LOT of work on my first town, it's almost done!!

#78 Samsonite

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Posted 16 May 2011 - 07:10 PM

I just started with this program a few days ago and it's been really fun! I just started making a test quest to learn how to do the basics in a classic 8-bit NES Zelda quest. Got as far as making part of an over-world map and part of a dungeon, then my hard drive died. Oh well. I wasn't that far and can just start over.

Sam

#79 Jared

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Posted 16 May 2011 - 07:50 PM

Aww, that stinks, Sam icon_frown.gif
Good thing you can push yourself to keep on working though! I wouldn't be able to! icon_thumbsup.gif
You sound ambitious, and I bet you can make a magnificent quest someday! icon_biggrin.gif
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I finished my first town completely, and now working on some caves and houses!
They're coming out very well, and I'm actually having fun doing it!

I also discovered that you can use overhead transparent layers to make it seem like the torches are glowing! SWEET!!

Edited by Lynker, 16 May 2011 - 07:51 PM.


#80 Samsonite

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Posted 17 May 2011 - 02:37 PM

Thanks Lynker.

I'm really into it right now. I started using the 2.5 version now. It's a bit different and more complicated but I don't mind. I'll just go blind reading the help files that come with it. icon_lol.gif

Sam

#81 Jared

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Posted 17 May 2011 - 04:07 PM

You're welcome!
And don't worry! Soon 2.5 will be easy to use icon_wink.gif

#82 Dawnlight

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Posted 19 May 2011 - 05:57 PM

I cooked up something that I will be showing on June 3, 2011. I can't wait.

#83 Jared

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Posted 19 May 2011 - 06:08 PM

You must be destroyed, DLT icon_evil.gif
icon_biggrin.gif
Today I worked on a few screens, nothing too special.

Looking forward to the update, dude! It's gonna be grrrreat!

Edited by Lynker, 19 May 2011 - 06:09 PM.


#84 Jared

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Posted 20 May 2011 - 06:57 PM

Today, I got my first script in!
It's the pit script! Link looks cool when he falls icon_biggrin.gif
I'm gonna put in the GB Shop, NPC script, and sign script soon icon_smile.gif

#85 Moosh

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Posted 21 May 2011 - 01:47 AM

Today I started planning out the second floor of the tower and did some difficulty tweaking. I'm also thinking about adding an auto refilling magic meter and putting more focus on Link's magical abilities...

#86 Shane

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Posted 21 May 2011 - 02:07 AM

Today, I moved to RC1 icon_kawaii.gif. I've just found out my quest has corrupted icon_aggravated.gif. Not good. I'm willing to bet anything that Beta18 was the cause so yeah. RC1 it is!

#87 Orithan

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Posted 21 May 2011 - 02:10 AM

For the dungeon contest entry (Gale of Darkness):

I've managed to iron out most of the outstanding bugs for the Ice Orbit spell. There is still the bug where Hal, my new player character, automatically casts the spell again if he uses the last piece of orbiring ice on an enemy.

I've implemented the only shop in the quest. ABSOULTEY no Five-Finger Discounts in this one! ^_^

I've implemented a new enemy. Terrigma fans should recgonise this one.

I've decided to (not entirley) axe Link from the game and have a new character; Hal. Hal is an animorphic fox who has been chosen to fight the boss of the dungeon, to save the land. Look in the dungeon contest topic for a preview of his sprites.



#88 Purplemandown

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Posted 22 May 2011 - 04:11 PM

After a long hiatus (again), I've started working on the desert area again... I've been making rather good progress, too. It's a pity ShotOnline's been stealing all my free time...

#89 Twilight-Prince

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Posted 22 May 2011 - 07:08 PM

I've been tinkering around with the Pure Extreme Tileset. I've made a good few overworld screens, and I'm currently trying my hand at dungeon screens.

#90 GamingNomad

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Posted 22 May 2011 - 08:11 PM

Once Gleok gets my PM and figures his way around the quest password, I will updating Rise of Ganon by fixing numerous bugs and design flaws!!! icon_biggrin.gif


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