A quick example of how carrying things will work in Little Hero - Illusion of Reality
...sorry for lame screen video framerate
Edited by Bagu, 27 September 2021 - 12:03 PM.
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Posted 27 September 2021 - 12:08 PM
In Little Hero, you can lift up a lot of things, by pushing against and pressing "A"
...While hold, Fynn (the Hero of this Quest) uses a extra "Carrying" Animation.
...Heavy Objects slow him down.
...he can use almost every liftable object as a weapon, when thowing against Enemies.
...Liftable Objects can also be slashable (sword) or smashable (hammer).
Fynn can't carry heavy objects without the Bracelet.
Edited by Bagu, 27 September 2021 - 12:15 PM.
Posted 27 September 2021 - 12:39 PM
Carried Objects stay valid while scrolling.
...but can't be taken into doors/entrances or other warps.
Posted 27 September 2021 - 01:01 PM
Not an unfamiliar mechanic, but very nice nonetheless. I also really like the hammer SFX.
And that MIDI you made still sounds very good!
I very much look forward to more videos! Have you tried OBS for recording yet? It is really good, free and works like a charm for me
I also have a suggestion: can you please make the border from grass to the dirt/sand paths a bit less dark? Before you walked on it I assumed it was unwalkable because of the heavy border. And I think it would be more pleasing to the eye, since the sand is pretty light and the border looks very sharp on it.
Posted 27 September 2021 - 01:10 PM
Good Idea, to make the grass border smoother
...I already wanted to revamp some of the OW Basics that I took from the Adventure Tile Set
...cause since I began to use more and more selfmade tiles, the begin to look "wrong" in this graphic style.
I'm gonna Try OBS
...I will load up more previews (Fluteplay, Magic Book Menu etc) but I reached the highspeed volume limit of my discount web flatrate
Edited by Bagu, 27 September 2021 - 01:07 PM.
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