Decided to vote Shane this week. Can't put my finger on it, but it's the one that impressed me the most. Can't see a single thing that I would change apart from the inecusable use of the peahat menace in your screen. 7.8/10 - Too Much Peahat
Lunaria's screenshot kind of reminds me of one of the sections of Catfish's Maw from Link's Awakening for some reason (probably because of the shallow water stream slicing the room in half). I can't remember too much from the Classic tileset, but if it is possible, I would have put a bit more detail on the floor to break up the empty areas a little. Also, +1 for turning Link into Lana. Someone should really turn those Hyrule Warriors sprites into a set of tiles for the database.
SkyLizardGirl, got to give you credit for trying to make the screen detailed in a form of Classic but imo, the screen feels a bit too busy with certain parts clashing (most notably, the Coral and Grey/Black rocks with the Z1 mountains). I would probably recolour the Grey/Black rocks to make them blend with the mountains better and I would edit the coral to act like trees in other tilesets (make the parts that are not coral transparant and stick the bottom bit on a low layer, with the higher up part on a mid layer). Would also do that to the tops of the pillars too to make less collision issues during play. Finally, I don't know if it is because of the GIF or not, but I feel like the screen would be better without the fish. It might sound like I am picking holes, but I genuinely like the idea you have going on at the moment. A little bit of tidying up can do the screen wonders.
Finally, joelmacool. Tbh, it's not a bad screen. Definitely playable and easy to read. However, the bush where the hollow log is coming from feels a little plain. It's probably because I am too used to seeing trees on those tiles, but I feel like there should be some trees there. The mountain could use a bit of uneveness too imo. Other than that, the screen is pretty sound.
Good week everyone though! Hoping these screens lead into projects (if they aren't already) in the future.