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32x32 HQ Sprite Attempt.


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#16 Koh

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Posted 21 November 2011 - 06:11 PM

How about some right/left facing action? This was harder than I thought it would be o.o.
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#17 Sheik

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Posted 22 November 2011 - 02:18 AM

I can't say I like the style, but it might look interesting at least to see a full rescaled Newfirst tileset.

#18 Koh

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Posted 22 November 2011 - 07:01 PM

QUOTE(Yoshimi @ Nov 22 2011, 02:18 AM) View Post

I can't say I like the style, but it might look interesting at least to see a full rescaled Newfirst tileset.

That's the plan. Just the right amount of practice I need icon_smile.gif. Speaking of practice, how about the Heads Up Display?
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#19 Koh

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Posted 30 November 2011 - 09:34 PM

Oh boy, I'm so hungry, I could eat an Octorok!
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#20 SpacemanDan

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Posted 30 November 2011 - 10:15 PM

I have to say, I really like how the octorok came out. Actually, I think it could fit fairly well into a quest as an enemy if anyone wanted to have a giant octorok running about. (I certainly would like to try that sometime. icon_xd.gif)

I can't really pick out anything I would change. Nicely done. icon_cat.gif

#21 Koh

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Posted 02 December 2011 - 06:48 PM

QUOTE(SpacemanDan @ Nov 30 2011, 10:15 PM) View Post

I have to say, I really like how the octorok came out. Actually, I think it could fit fairly well into a quest as an enemy if anyone wanted to have a giant octorok running about. (I certainly would like to try that sometime. icon_xd.gif)

I can't really pick out anything I would change. Nicely done. icon_cat.gif

Thanks icon_smile.gif. Would you say the same for the newly wrought Gel and Keese?
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#22 Sheik

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Posted 03 December 2011 - 03:22 AM

QUOTE(Koh @ Nov 23 2011, 01:01 AM) View Post

That's the plan. Just the right amount of practice I need icon_smile.gif. Speaking of practice, how about the Heads Up Display?
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This, on the other hand, is cool beans. icon_thumbsup.gif

#23 Koh

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Posted 10 December 2011 - 10:56 AM

QUOTE(Yoshimi @ Dec 3 2011, 03:22 AM) View Post

This, on the other hand, is cool beans. icon_thumbsup.gif

Thanks icon_smile.gif.

I updated the sheet with a few things here and there. I'm mostly getting distracted by Terraria jumping back and forth between sprites and the tiles I'm trying to make look nice.

I'm also trying to keep the number of frame the same, while still making it look good, hence the animation: IPB Image

#24 Koh

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Posted 17 December 2011 - 01:45 PM

Gold/Ethan
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Couldn't resist icon_heh.gif!


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