Curse Of Eulyphia - Eternal Winter
Posted 14 April 2012 - 08:15 PM
Recently the earth has been acting rather strangely in Hyrule. Many earthquakes have struck, and now harsh snowstorms bombard the towns of the kingdom, with almost no end in sight. Some noblemen sent by the King of Hyrule located some strange, dark energies, coming from the direction of Mt. Hylia. In a last-ditch effort to calm the earth from it's own destruction, things take a turn for the worst...
Please note that what is shown in the demo is not all that I have. There are some other things that are made, but nothing is completley functional yet. I have about 60-70% of the second dungeon made, along with my plans for most of the game. Most of the game revolves around ice-type areas, but that is not all you will see. I plan to have the overworld change slightly depending on how far through the game you are, and I'm trying to come up with some unique mini-games for heart containers. Scripts that are used are kept to a bare minimum, nothing extremley flashy. I make all of my cutscenes with FFC's, timed warps, and a script to disable Link from moving, and screwing something up.
Now, my goal for the demo was to convey the general mood and structure of the storyline, so there isn't too much play-time on it.
Also, if you wait at the title screen long enough, a small cutscene will play.
Curse of Eulyphia Demo Download:
If you play through it, let me know what you think! I always love to hear feedback!
Posted 14 April 2012 - 11:23 PM
Posted 16 April 2012 - 04:31 AM
Posted 16 April 2012 - 11:01 AM
Posted 16 April 2012 - 04:53 PM
Posted 16 April 2012 - 11:34 PM
Thanks Jared! I'm glad you can see the effort I put in!
It COULD be possible, if I got a script that warped Link after the message string, instead of after a certain period of time. But it makes the cutscenes so much easier to work with, that's why you can't speed it up, you hit a timed warp everytime a message gets done playing.
Thanks a lot man!
5 stars. It's obvious you will fix this but walking into the shop gets you stuck.
I did not know that. It's because the FFC that I have set to disable Link's movement carries over to the next screen, so you are frozen after the message...
Posted 16 April 2012 - 11:50 PM
I feel my last post didn't quite sum up how good this is. The story is great, the midis and sfx are great, the graphics are good (A couple sprites look odd in the cset you used for them like the owl for example. No biggie. You can easily fix that.) I'm really excited about this quest now! I think what amazes me the most is how much of this was done without scripts. That intro cutscene looked like something I'd have trouble making even with scripts!
Posted 18 April 2012 - 08:23 PM
And yeah, the inability to speed up the text tripped me up--but so did the fact that messages continue playing regardless of whether or not you press A. I don't know if that's necessary to preserve the quest's timing or what, but it does kind of make getting through the strings of text unpleasant.
As for the story, well, I guess it's okay. I can't bring myself to care about stories that much unless they're either amazing or accompanied by solid gameplay, so don't take that too personally.
Posted 19 April 2012 - 09:08 PM
Posted 28 April 2012 - 07:09 AM
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