What I liked
The yellow, blue, and red gels. The Forbidden City has some scripted enemies similar to your gels. Great idea and it is something that I would like to see more of.
I see you used Moosh's Newbie Boss script. Isn't that such an awesome script.
Your cut scenes are much better in this quest when compared to the other two Amy Rose quests.
Dungeons 4, 5, 6 started to get interesting. Dungeons 7, 8, 9 are the best dungeons. I'm guessing Level 9 is your original level. That one is one of the best dungeons I've played in your quests Eddy.
Your optional dungeons are really nice as well. Very creative. I remember FFC Madness being in a quest made by Shane a long time ago. It is fun to see you referencing that joke.
You have a troll item that lets you turn the game into DayDay.
The post game story was a neat touch.
Some of your music selections are top notch.
You use of the graphics in the Breath of the Wild shrine.
Your rupee gun. As weird as it sounds, I liked how you made the wand use rupees as ammo. I did laugh when I got the fire rupee upgrade. Another reason why I liked this item so much is because it reminds me of the main item from The Money Making Game from a two week contest a few years ago.
Your use of shortcuts was a good way to get around the over world. With the music selection, this made me think back on Lost Isle.
You just cut down the supporting root of Level 2, now you gotta go back to the past. That made me laugh.
What I disliked
The spacebar map in the over world. I know you have heard this, and I understand it is because Zelda Classic uses the colors in the current d-map you are on making parts of the map look weird. Having parts of the spacebar cut off really made it a hassle to navigate some parts of the world. It also didn't help when you are not sure of you are in the past or present.
Levels 1, 2, and 3 are forgettable.
To me, the underwater part of the over world didn't seem like there was a lot going on. It felt like a bunch of screens without much going on.