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What did you accomplish in ZC today?


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#4891 TheRock

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Posted 13 November 2021 - 08:30 PM

Finished level 6 of Bob's quest 2. 


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#4892 Bagu

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Posted 14 November 2021 - 10:35 PM

DON'T CARE FOR THE GRAPHICS

Just a scripting testfile Video
It's a character selection script, very much inspired by the Mario Bros.2 Select screen script

I wrote it for the Gollaber crew






EDIT.
ACTUAL GOLLAB SELECT SCREEN
...got it from jenny

zc_screen00003.png


Edited by Bagu, 15 November 2021 - 12:40 AM.

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#4893 TheRock

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Posted 15 November 2021 - 06:02 PM

Finished level 7 of Bob's quest 2.


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#4894 TheRock

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Posted 16 November 2021 - 10:53 PM

Finished level 8 of Bob's quest. Just level 9 and the 9th part of the overworld left. 



#4895 Downloader

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Posted 17 November 2021 - 12:42 PM

I recently finished slopes in overhead view in Zelda Classic. Link automatically moves diagonally against the walls when pressing towards them for a scripted combo type.



#4896 Alucard648

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Posted 11 December 2021 - 05:04 AM

Moar Grayswandir engine stuff. Link goes plumbing!


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#4897 Bagu

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Posted 11 December 2021 - 05:20 AM

Moar Grayswandir engine stuff. Link goes plumbing!

GENIUS!!!


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#4898 Taco Chopper

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Posted 11 December 2021 - 11:10 AM

did somebody ask about dialogue?

 

because that's what i've been working on the past few days lol

 

2jGCwNC.png


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#4899 Alucard648

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Posted 14 December 2021 - 03:35 PM

More work on one-way solid FFCs.


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#4900 P-Tux7

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Posted 15 December 2021 - 06:43 PM

More work on one-way solid FFCs.

Oh, something you did in the cork video, you used the sprite for the "off" block cork which was intended for switch block usage instead of the more shaded cork block which is what it's supposed to look like when it's "on". You can tell because it's flat with no shading like an LTTP block when it's off. But these are very impressive and I subscribed to your channel.



#4901 Alucard648

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Posted 16 December 2021 - 07:37 AM

Oh, something you did in the cork video, you used the sprite for the "off" block cork which was intended for switch block usage instead of the more shaded cork block which is what it's supposed to look like when it's "on". You can tell because it's flat with no shading like an LTTP block when it's off. But these are very impressive and I subscribed to your channel.

The switch is test generic trigger flag to show how secret-locked pipes react on engine secret triggering.



#4902 P-Tux7

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Posted 17 December 2021 - 01:47 AM

The switch is test generic trigger flag to show how secret-locked pipes react on engine secret triggering.

I mean the "rubber ducky" pushblock.



#4903 Alucard648

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Posted 17 December 2021 - 07:18 AM

I mean the "rubber ducky" pushblock.

I use Csets 7&8 to indicate states of switchable combos. Switchable FFC scripts are still WIP.



#4904 Taco Chopper

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Posted 20 December 2021 - 12:30 AM

Fine tuning more or less. Replaced the Triforce with a three "key item" setup, courtesy of some cheeky scripting help from ywkls. Naturally this means a revised active subscreen:

 

Teztf8l.png
 

Also some dungeon entry message scripting (skylizardgirl's script!), and adding them to every dungeon so far:

 

haKCyrE.png

 

and finally, some shop tinkering. still not totally satisfied with the shop scripts that are available on the database. as much as i want the flexibility of emily's FFC shop script, i don't want to implement tango.zh for two-four screens' worth of the entire quest, when the entire quest's strings would need to be re-written for tango too. mog will have to do, until i decide to mangle with it so i can do what i want to with it:

CPwsfzJ.png


Edited by Taco Chopper, 20 December 2021 - 12:31 AM.

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#4905 Valerie

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Posted 02 March 2022 - 04:26 PM

51914449326_a162b7c673_o.png
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