Custom Subscreen Screenshots
#1
Posted 10 August 2006 - 06:56 PM
Don't mind the incomplete frames. The setup is pretty much finalized, but I want to get other opinions on how it's set up, as well as ideas for the frames
So yeah, any feedback is welcomed
[ UPDATE ]
Seeing as how this thread has become quite popular, I've decided to make it into a gallery thread, like the screenshot one. Show off your subscreens and be critiqued by your fellow subscreen creators!
#2
Posted 10 August 2006 - 07:12 PM
Edited by bringer of destruction, 10 August 2006 - 07:12 PM.
#3
Posted 10 August 2006 - 07:37 PM
#4
Posted 10 August 2006 - 07:38 PM
#6
Posted 10 August 2006 - 11:55 PM
This is the most complete one I've done so far, I have a couple of others that I'm still playing with.
You're right, it is beyond fun just playing with it.
#7
Posted 11 August 2006 - 12:18 AM
#8
Posted 11 August 2006 - 12:18 AM
This is the most complete one I've done so far, I have a couple of others that I'm still playing with.
You're right, it is beyond fun just playing with it.
Nice, but it looks a little unbalanced. It could also use some more at the top, but maybe that's just me
Also, forgot to mention that the blank space next to the Hammer is the Cane of Byrna. The top of the carrier window (next to items) is the quiver, and below the wallet is the bomb bag (once it's implimented)
Love, I'm actually starting a tutorial right now, and I may have it done soon, like, tomorrow
#9
Posted 11 August 2006 - 02:01 AM
#10
Posted 11 August 2006 - 10:15 AM
#11
Posted 11 August 2006 - 10:24 AM
Just curious, did you set your subscreen in your dmap?
#12
Posted 11 August 2006 - 11:30 AM
I'm going to show the Minish Cap subscreen later.
#13
Posted 11 August 2006 - 12:03 PM
#14
Posted 11 August 2006 - 12:14 PM
You're not the only one, and yes, I can. That screenshot is actually from Hyrule Fantasy, which is why the game counter isn't at 12:34:56
#15
Posted 11 August 2006 - 12:47 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users