Reverse tseuqeR
#1
Posted 19 April 2008 - 08:38 PM
Conditions:
The quest I'm building in no way contains any of the following; Link, Gannon, Mountains, Trees, Water combos, brush, loz enemies, Princesses, Gravity, Interior rooms, Push Blocks, Conveyers, Statues, Inherent flags, Magic containers, or Heart containers. Therefore a request for a hookshot that grabs a ComboF[] and pulls Link across a chasm isn't going to work at all....in fact I'm not even using items. ...well one atm/.
So what does that leave?:
Items, Magic, Weapons, ffc weapons, custom enemies, ffc enemies, enemy weapons, but particularly player special attacks. You may even spam me with psuedo-ridiculous weapon comments/suggestions! The more vague and whacked out, the better!
...aaaand......Go!
#2
Posted 19 April 2008 - 10:37 PM
Thunder Wand
When activated, uses about 32 magic (and plays a sound effect, of course ) and places a 2x2 tile block in a completely random place for a few seconds. The tiles hurt enemies for about 20 damage if they touch it.
Crazy enough for you?
Edited by gray0x, 20 April 2008 - 09:47 AM.
#3
Posted 19 April 2008 - 10:53 PM
It sucks in everything (and I mean everything: Link, Enemies, Weapons, Items, etc) in a swirly motion and destroys the objects it touches. It shoots from Link ahead 3 tiles or so, sucks all objects in, (Link is dragged in the least amount) and dissipates after 10 seconds.
#4
Posted 20 April 2008 - 12:01 AM
#5
Posted 20 April 2008 - 03:11 AM
An item that, when used, spawns an FFC that floats around you in one way or another, and attacks whenever you do (ranged? another melee? Some kind of field? Dunno.)
Other ideas are a forcefield - item that drains MP to create a radius around the player that, if an enemy (and possibly certain FFCs, for puzzle purposes) goes within the radius, it's knocked back with some to no damage, but way far distance away.
Fly-by-wire projectile - an FFC weapon-like thing that you control and steer through to hurt things (Kinda like the level 2 boomerang in Oracle of Seasons, or vaguely like the boomerang in Phantom Hourglass... But not necessarily a boomerang. Feel free to even make the projectile capable of other things entirely!)
I can't think of enemies, especially flavorwise, without knowing more about this quest, though.
#6
Posted 20 April 2008 - 08:49 AM
Remember NoeL's quest with Botha, the plant boss? I am using those tiles. I need it to sit in the back of the room where botha originally did with it's eye closed. While it sits there, There will be three vines that are 2 tiles tall that pop up out of the ground one at a time. To get the vines away, you have to hit them with the boomerang. After the vines are defeated, the eye will open and it will try to suck you in. Linkus already made the pull to center script for me. After it tries to suck you in, then you can hit it with the sword. You have to do this 5 times. And when you defeat it, could the script warp you to a new screen? Thanks.
Here is a picture of Botha for those of you who don't know:
And here is the "vacuum" script that Linkus made to add to the boss script:
import "std.zh"
ffc script vacuum{
void run(){
while(true){
int x = 128;
int y = 84;
float b; float p; float q;
int suckx = 1;
int sucky = 1; //suction pawer
//int r = n; //r is radius in pixels
this->X = x; this->Y = y;
p = Link->X - x;
q = Link->Y - y;
b = Tan(q / p); //checks angle between Link and FFC
//if(r <= (sqrt((p * p) + (q * q)))
//^distance formula to check if Link is in range.
//remove "//' at the beginning of lines 7, 11, and
//42 and replace "n" with length of radius.
if((b == 0) && (p > 0)){
Link->X -= suckx;
}
if((b > 0) && (b <= 90) && (p > 0) && (q > 0)){
Link->X -= suckx; Link->Y -= sucky;
}
if((b == 0) && (q > 0)){
Link->Y -= sucky;
}
if((b >= -90) && (b < 0) && (p < 0) && (q > 0)){
Link->X += suckx; Link->Y -= sucky;
}
if((b == 0) && (p < 0)){
Link->X += suckx;
}
if((b > 0) && (b <= 90) && (p < 0) && (q < 0)){
Link->X += suckx; Link->Y += sucky;
}
if((b == 0) && (q < 0)){
Link->Y += sucky;
}
if((b >= -90) && (b < 0) && (p > 0) && (q < 0)){
Link->X -= suckx; Link->Y += sucky;
}
//}
Waitframes(3); //controls suck rate
}
}
}
Edited by ZebraStallion, 20 April 2008 - 08:49 AM.
#7
Posted 20 April 2008 - 09:17 AM
#8
Posted 20 April 2008 - 10:05 AM
"super" Magic Wand
Shoots 3 spread out magic shots, as so:
~
~ | ~
\ || /
LINK
Slight Edit to the Thunder Wand
Does the same thing as the Thunder Wand I requested, but only 1 tile of attack, uses more magic, plays different SFX, and does tons more damage.
Protection Wand
Freezes Link, places a transparent tile on him, and absorbs all projectiles for 3 seconds or so. Uses magic and plays sfx of course.
#9
Posted 20 April 2008 - 12:25 PM
How about a working Cane of Byrna? *gets shot by _L_*
Or a Cane of Pacci.
#10
Posted 20 April 2008 - 10:38 PM
and... hmmm...
spiral arrows.
when fired, they spiral around link, instead of straight ahead.
and also, it could use magic.
magnet bombs. bombs that do not detonate unless an enemy hits them. they are pulled toward an enemy when the enemy comes nearby. (could also be used as a trap for link)
bomb wand. shoots bombs instead of magic
insanity potion. makes the screen wavy and tinted red for a little but while some SFX play for link attacking and kills all enemies on the screen.
mirrored enemies. 2 enemies that have inverted movement compared to eachother. like an enemy looking in a mirror.
rocket launcher enemy. enemy that shoots 3 bombs at once.
an item that kils. basically if link has this item his health is set to 0
have fun XD
#11
Posted 22 April 2008 - 07:41 AM
Look to Gradius. OPTIONS.
You mean like this?
http://www.youtube.c...h?v=mHs_WFQaKYA
..some type of open source community tileset/script umm thingy coming soon..I'd hope some people would be interested.
Other ideas are a forcefield - item that drains MP to create a radius around the player that, if an enemy (and possibly certain FFCs, for puzzle purposes) goes within the radius, it's knocked back with some to no damage, but way far distance away.
Fly-by-wire projectile - an FFC weapon-like thing that you control and steer through to hurt things (Kinda like the level 2 boomerang in Oracle of Seasons, or vaguely like the boomerang in Phantom Hourglass... But not necessarily a boomerang. Feel free to even make the projectile capable of other things entirely!)
I can't think of enemies, especially flavorwise, without knowing more about this quest, though.
Very good other idea's. I like you.
To some degree I've done things very similar to these. For example a tornado that sucks in enemies, and a shield that knocks back enemies via a rotating shield. (See My Script Emporium thread. )
Oh ZebraStallion: Tricky with boomerang triggers right now...not really possible with scripts. It would have to be Gleeok-orized a bit too. Like the tentacles for instance, you'd kill them with the sword too...however you could make the boomerang deal damage also.
I'm also hearing alot about bomb arrows...bomb bait, stuff that EXPLODES!!! basically..things that suck, and things that blow is a recurring theme...so, I give you......
...drumroll...
Nathan Lane!
*Runs away pushing small children and elderly people out of teh way so as not to lose momentum.*
Edited by Gleeok, 22 April 2008 - 07:45 AM.
#12
Posted 22 April 2008 - 04:18 PM
You mean like this?
http://www.youtube.c...h?v=mHs_WFQaKYA
..some type of open source community tileset/script umm thingy coming soon..I'd hope some people would be interested.
Very good other idea's. I like you.
Oh ZebraStallion: Tricky with boomerang triggers right now...not really possible with scripts. It would have to be Gleeok-orized a bit too. Like the tentacles for instance, you'd kill them with the sword too...however you could make the boomerang deal damage also.
Is it possible to make it so you warp every time it's hit with a boomerang?
#13
Posted 22 April 2008 - 05:39 PM
And it's a bit tacky.
#14
Posted 22 April 2008 - 10:18 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users