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What did you accomplish in ZC today?


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#4201 Architect Abdiel

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Posted 30 August 2017 - 12:04 AM

I opened up ZQuest. And then I closed it.
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#4202 Jared

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Posted 30 August 2017 - 11:15 AM

I opened up ZQuest. And then I closed it.

 

Literally me


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#4203 Eddy

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Posted 30 August 2017 - 11:23 AM

I opened up ZQuest. And then I closed it.

AR3's quest building process in a nutshell.


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#4204 KingPridenia

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Posted 30 August 2017 - 11:51 AM

I opened up ZQuest. And then I closed it.

 

Same, but add "staring at a few screens before realizing I have zero motivation". Seriously though, it's depressing how many quests I worked on that I've let collect dust and could have been something but aren't.


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#4205 Eddy

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Posted 30 August 2017 - 04:31 PM

Finished up trying to loop some enhanced music for my quest that's recently just finished its beta testing phase. Most songs don't have a perfect loop, but I guess it's better than the random fading.

 

Gonna be uploading the quest to the database very shortly :D


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#4206 Jared

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Posted 08 September 2017 - 09:13 PM

Progress is going well. Made almost the whole (first) floor of a dungeon, and that's about it for today. A good amount of progress! I'm proud of myself. :)


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#4207 Lüt

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Posted 09 September 2017 - 01:58 AM

More-or-less finished my first of four (?) relational mode drawing packs for Dance of Remembrance overworlds. May be up later today, or in a few days, depending how long it takes to put together the instructions.

 

(This is so overdue. I wanted all these out at least a few months ago, but, such is the nature of getting sidetracked.)


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#4208 Timelord

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Posted 09 September 2017 - 08:42 AM

I fixed some issues in std.zh for ZC 2.53.0.

#4209 judasrising

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Posted 09 September 2017 - 09:06 AM

Thanks to Ywkls

 

i was able to do all this boss

 

zelda070.png

Myself just added the green pool part


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#4210 ywkls

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Posted 09 September 2017 - 07:09 PM

Added a bunch of authentic sound effects to my latest Metroid ZC project. If anybody wants to use them, I can provide them via the Developer's Exchange since PureZC's database doesn't have a section for SFX.

 

All Sound Effects recorded from the SNES 9X Emulator, playing the Super Metroid Rom.



#4211 Lüt

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Posted 10 September 2017 - 09:24 AM

Couldn't get ZQ to function. Thought it might have froze. Right-click options disappeared. Couldn't get to the tile page to finish outputting my tilesheet. Couldn't change modes. Couldn't draw combos. Just ended up with a strange selection box when I tried to draw on the screen instead.

 

Then I realized I was only clicking on a screenshot of the program in an image viewer.


Edited by Lüt, 10 September 2017 - 09:24 AM.

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#4212 Anthus

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Posted 13 September 2017 - 01:23 AM

My name is Anthus, and I've been sent from the future to destroy your eyes.

 


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#4213 Naru

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Posted 15 September 2017 - 11:45 AM

Once more it is rather a "what did I drop today" :)

 

Koten%20WiP2.png?dl=1

this is a complete mess created by trying to bring FYS-monsters into Koten. Maybe someone has a use for it.

Koten%20WiP1.png?dl=1

Another mess, tried to make a new player sprite. I didn't get very far...

Koten%20Short.png?dl=1

this one is at least complete - though the edit is soo tiny, I wonder, can you even find it ;)


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#4214 ywkls

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Posted 15 September 2017 - 11:32 PM

Finished the code which runs this cutscene.

 

vAgZya6.png

 

I couldn't figure a way to show the draining health bar, or make it where you could move around while it was draining you; but at least everything else functions.


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#4215 ywkls

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Posted 16 September 2017 - 09:17 PM

And now this little bit of insanity works.

 

6fcxgcE.png724PVdI.pngcUFn3GH.png

 

I don't have the "walking" animation. I'm crazy, but not that crazy.


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