Jump to content

Photo

How to create a cut scene?

Cutscenes Zelda How to create

  • Please log in to reply
3 replies to this topic

#1 DRX Games

DRX Games

    Mr Vookz

  • Members
  • Real Name:Gean Barros
  • Pronouns:He / Him
  • Location:Brasil,Paracatu

Posted 18 July 2022 - 05:41 AM

I'm working on a project but I wanted to add a little more grace to the game Adding Cut Scenes How do I create one?


Edited by Geanbarrosbtu, 18 July 2022 - 05:41 AM.


#2 Russ

Russ

    Caelan, the Encouraging

  • Administrators
  • Location:Washington

Posted 18 July 2022 - 03:14 PM

The answer is a bit more complicated than you might think. ZC doesn't have an innate cutscene object or function. All cutscenes essentially boil down to putting the player on a screen, making them invisible, and moving objects around as desired. If you know programming, the easiest way to accomplish this is via scripting. If not, you can use the Link Invisible screen flag to hide the player, FFCs to create moving objects, and warps between identical looking screens with time warps (also in screen data) to have message strings appear and whatnot.
  • Mani Kanina and Aquamentus (Facing Right) like this

#3 Rainbowlili

Rainbowlili

    Newbie

  • Members
  • Real Name:Pamela ester

Posted 18 July 2022 - 04:51 PM

Faz uma tela com

 

The answer is a bit more complicated than you might think. ZC doesn't have an innate cutscene object or function. All cutscenes essentially boil down to putting the player on a screen, making them invisible, and moving objects around as desired. If you know programming, the easiest way to accomplish this is via scripting. If not, you can use the Link Invisible screen flag to hide the player, FFCs to create moving objects, and warps between identical looking screens with time warps (also in screen data) to have message strings appear and whatnot.

e isso mesmo irmão



#4 xenomicx

xenomicx

    Zelda Arcade

  • Members
  • Location:Chi-town

Posted 05 August 2022 - 07:12 PM

1) The first thing I do for a cut-scene is compile a script to stop all movement for Link, and set a FFC (F7) to this script. (you could skip this if Link has no items equipped, see workaround at the bottom)

////////////////////////////////
//                            //
//         CANT MOVE          //
//                            //
////////////////////////////////

ffc script Cant_Move
{
    void run()
    {
	
        // There are 60 frames in a second, so...

		Link->SwordJinx = 6600;
		Link->ItemJinx = 6600;
		Link->InputB = false;
		Link->InputA = false;
		Link->InputUp = false;
		Link->InputDown = false;
		Link->InputLeft = false;
		Link->InputRight = false;	
    }
}

2) I then go to Screen->Screen Data->S.Flags 1. or push(F9), Check the boxes next to 'Invisible Player', 'No Player Marker in Minimap', and 'No Subscreen'.

-this will make Link Invisible. Now for the work around, you can place Link on the screen and surround him with solid objects to prevent him from moving. However like I mentioned above, if you have an item (like a sword) you can still slash, drop bombs, etc.,...this could take away from the cut-scene experience. This is why I choose to run a script.

 

3) I then go to Screen->Screen Data->T. Warp. (F9) As it says, Side Warp A is triggered when the timer runs out. Set your timer in frames and it will convert it to seconds for you.

 

4) Go to Screen->Side Warp (F11) and set your Warp location to the next screen in your cut-scene sequence.

 

5) Decorate your screens. I typically do cut-scene on their own DMap, and move my Timed Warps from screens 00, to 01, 02, 03...and keep them in sequence for easy access.

 

6) Add your Strings to play if you want. Add FFC's to move across the screen. Another nice trick is to use Screen->Screen Data->S.Data 2 and have Secret SFX play upon screen entry. You can change this SFX to what ever you want to play, and when you Timed Warp to another screen you can have a different sound play.

 

The biggest challenge is to match up the timing of your moving FFC's and the T. Warp. You don't want to created a Ganon looking FFC walking across the screen for 6 seconds if your T.Warp is triggered in 3 seconds.

I hope this is clear for anyone that's never done a cut-scene before.


Edited by xenomicx, 09 August 2022 - 08:42 PM.

  • Aquamentus (Facing Right) likes this



Also tagged with one or more of these keywords: Cutscenes, Zelda, How to create

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users