ok so this is a really big suggestion I am unable to script since I am still learning zscript and such
can someone make a header file / library so that me and other users can offset Link's, NPC's/Enemies, and Combo Hitboxes?
basicly Link's NPC's/Enemies, and Combo's Hit Boxes would be offsettable from the top, bottom, left, and right side.
Combo's would just be for things like GB style water where Link and NPC's/Enemies fall into the water if they even if they are not fully on the Combo
Link and NPC's/Enemies hitboxes adjustments would be for collision with solid walls and each other
currently there is not direct support for hitbox modification however I don't think its impossible for something like this to be scripted
I think the header file should be called HitBox.zh
I don't know if zelda classic is still being updated and/or what the frequency of updates have been in the past
but I don't really feel like waiting until they release a way of doing this inside ZQuest or ZScript without programming a new collision engine
If you agree with me feel free to share