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Zelda II Temples


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#1 Gégé

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Posted 20 February 2015 - 12:22 PM

Adding all the Temples of Zelda II

 

970354zelda089.png 738740zelda090.png 356764zelda091.png


Edited by Gégé, 20 February 2015 - 12:34 PM.

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#2 SkyLizardGirl

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Posted 20 February 2015 - 05:30 PM

~ Hurray !!*

Looks awesome.  possibly another 'Zelda's Awakening' ?

 

with the overworld town FFantasy1 based map teleport towns + the battles with Monsters NES Zelda 1 style this time on all overworld maps.

 

(Unless touching a monster teleports you to a sideview battler field which then after leaving it brings you back where you left off on the worldmap = memorized positioning.)


Edited by SkyLizardGirl, 20 February 2015 - 05:33 PM.


#3 Gégé

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Posted 20 February 2015 - 07:51 PM

A kind of Zelda I,II and III in 1.

 

I added the temples of Zelda II in the last temples of my project.

The legend of Zelda, Titans' gate in Newest Projects.

 

685588zelda095.png


Edited by Gégé, 20 February 2015 - 07:56 PM.

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#4 SkyLizardGirl

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Posted 20 February 2015 - 08:39 PM

that's awesomez too also ..* //


Edited by SkyLizardGirl, 20 February 2015 - 08:39 PM.


#5 Gégé

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Posted 24 February 2015 - 03:36 PM

Zelda II Boss test :

115238zelda099.png


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#6 Limebeer

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Posted 01 March 2015 - 05:23 AM

:O ! You got the hidden Temples boss? Please tell me you got Carok and the Thunderbird bosses as well!
I'm also hoping for the original themes for these (though mostly because they are some of my favorite music in the Zelda Series :D )
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#7 Gégé

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Posted 01 March 2015 - 02:40 PM

Currently, Thunderbird is not started (i'd like to do). The monsters in the Temples 1 - 6 are completed.

I will soon make Thunderbird and DarkLink.

In my project, The temples of Zelda II are bonus dungeons and they are very hard.

i increased the powers of the monsters and especially the bosses that are modified with new attacks.


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#8 Limebeer

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Posted 01 March 2015 - 05:26 PM

I tried to make a basic version of Carock, but unfortunately I can't get the speed teleportation and instant firing with just the basic enemy editor (let alone make a large enemy of him) which is unfortunate as I think he'd be a fun boss to fight against in a quest!

Thunderbird shouldn't be too hard to do, especially if you are doing customizations of him :)


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#9 Gégé

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Posted 01 March 2015 - 06:49 PM

Boss Carock Currently :

http://youtu.be/Q23Gj5lGsS4


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#10 Limebeer

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Posted 01 March 2015 - 07:26 PM

damn, that is quite awesome and intense! good job on him!



#11 judasrising

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Posted 02 March 2015 - 12:17 PM

Boss Carock Currently :

http://youtu.be/Q23Gj5lGsS4

Wow this is really awesome ,great job.



#12 Gégé

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Posted 03 March 2015 - 10:46 AM

I finished Red Thunderbird and Darklink. Currently, I am looking for a way to make Blue Thunderbird becomes red after (Digdogger ?).

The Darklink room does not change as in the original. It becomes a transparent shade. I prefer not to show images but I can just say that I love result !


Edited by Gégé, 05 March 2015 - 06:20 PM.


#13 Gégé

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Posted 05 March 2015 - 06:47 PM

Finally, I show my progress :)

 

 

 

680553zelda102.png899545zelda103.png

166601zelda115.png211919zelda110.png


Edited by Gégé, 05 March 2015 - 06:54 PM.

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#14 Gégé

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Posted 24 March 2015 - 01:48 PM

Zelda II bridges created with sound.

809692zelda163.png

Edited by Gégé, 24 March 2015 - 01:49 PM.


#15 Gégé

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Posted 02 April 2015 - 04:39 AM

Adding script Tile-based Boss HP meter by and updated Alucard648.

772648zelda142.png

Edited by Gégé, 02 April 2015 - 04:41 AM.



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