So, what's the deal with this? What does the engine check for when deciding to load the special item? Is it enemy 37 (default Armos), or any enemy with the Armos animation type and/or Armos walk style?
Apologies if this has been discussed before.
EDIT: Oh, hi. Just saw that there's a comment about this on the script's database entry. Looks like it's a quasi-bug with the script.
EDIT2: Looks like the script in that comment fixed it. Thread no longer necessary!
Edited by Pineconn, 18 January 2015 - 08:26 PM.