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header music enhanced boss enemy

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#16 klop422

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Posted 13 July 2017 - 12:58 PM

Sorry, I didn't clearly explain what it was I wanted to ask. I just don't entirely understand how to set up the BossMusicEnhanced_InternalStrings FFC script. For arguments D3 and D4, what exactly is the 'file number'? How would I get that from the file? And I'm assuming that the track number in the file is that in the .nsf, right?



#17 Timelord

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Posted 14 July 2017 - 10:52 AM

Sorry, I didn't clearly explain what it was I wanted to ask. I just don't entirely understand how to set up the BossMusicEnhanced_InternalStrings FFC script. For arguments D3 and D4, what exactly is the 'file number'? How would I get that from the file? And I'm assuming that the track number in the file is that in the .nsf, right?

 

Ben, have a look at the example quest. The args are for the string in Quest->Strings. Take a look at the string table in the demo quest, and you will see what is happening.

 

'File Number' was for the now deprecated script that you will see as 'BossMusicEnhanced_old'. That script used the InitD args for a number, and a file type, but the current script uses the string table, instead.



#18 Sans

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Posted 23 November 2017 - 10:53 AM

Pretty cool


Edited by Sans, 23 November 2017 - 01:07 PM.




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