I think it's just called light arrow ingame. If Russ says its reflected magic that should be the case.
This is going to be one where I will need to see the scripts generating it, to see exactly what they do, as only arrows, boomerangs, and hookshots were modified. No other weapon types were touched, at all. Certainly no eweapons.
I just finished some interface improvements, a compatibility export option, and some other bugfixes. If all of this passes inspection, there will be a new build soon.
The interface improvement relates to the file select loader. Prior to this, when you loaded a quest, and hit enter, the dialogue that you were given had focus on the 'Load' button, after selecting the file, rather than the 'OK' button. This meant that pressing enter, returned you tot he file lister.
Now, after selecting a file, the focus is on the 'OK; button, so selecting a file, and hitting enter twice, does load it.
I added an export option int he menus, under Quest->Export->2.50.x Quest:
This is a safety net, as one user accidentally opened his only copy of a quest in 2,54, saved it, and didn't know that it would no longer open in 2.50.x, thereafter.
Using this option strips out all of the 2.54 stuff, but ovbiously, if you used any of that, you will need to modify the quest/scripts. It allows loading the quest in ZQuest 2.50.x, and it outputs the file as a .qsu.
Fixes are to Link's hitbox variables. These need extensive testing. I also changed their behaviour to work if extend is >= 1, rather than >= 3, so that using them with 16x32 and 32x32 Link does in fact, work.
Figuring out the bug with Yuurei, while not a low priority, may not happen quickly. I'd need to see what happens, and see the scripts, to work it out. Checking for script errors in allegro.log when it occurs, is a good idea.
This is the present beta 52 build (internal), should any of you wish to shift to it.
Edited by ZoriaRPG, 12 January 2017 - 12:52 PM.