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If it is at all possible, maybe consider making both a standard difficulty HOD DC since I actually felt the difficulty aside from the timing of the floor damage combos was perfect, and then make an easier version for those people who felt the standard quest was too challenging. I actually played through to the final boss of the quest but never bothered to finish the game. The only thing I am missing out on as a result is the ending; maybe at some point I will pick it up again and finish it.
The plan is to make an easier version and if people wanted to play a harder version, they can play the original one. But yeah, the ending does wrap a lot of things together.
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I still think improving the graphics would really breathe new life into an already awesome quest, but of course I can understand that with both the amount of work involved and also not screwing with something that just fits so well as it is, potentially for the worse, would deter you from consideration of something of that nature. In any case I think if you take a break from ZC, that will refresh you so that your interest will be sparked later; there have been plenty of instances where I have backed off of ZC due to burnout and it can help to not tinker with it for a while since it gives you a chance to recharge your batteries, so to speak......
Well, if I improve the graphics, I would have to do it for the whole game. And if I change any sort of style, I will change the style for my puzzles and design because I like it to match. So basically, I don't want to change anything like that, because I would change a lot more than that. Like for example, I want to redo the whole Palm Island. However, if I do that, I may have to change a lot of other things and such. So in the end, I won't change it.
I have been taking a break from ZC too. And again it seems like I haven't been doing it for so long. And I want to. But again, I have to wait until 2.5. So we will see how that goes. But again, maybe working on HoD DC will make the juices running again.