Sail Boat Script
Started by
Zephlon
, Jan 26 2008 01:48 PM
84 replies to this topic
#76
Posted 15 February 2008 - 10:44 AM
Wow, that sounds awesome! I asume you are going to let other people use it. So how does the script know when the game is over and when to warp Link to a certain area?
#77
Posted 15 February 2008 - 12:17 PM
No, no-one else is allowed to use it ever
And I think Mega Link is just using a timed warp.
And I think Mega Link is just using a timed warp.
#78
Posted 15 February 2008 - 01:38 PM
I found a weird bug: While I press A, the boat flickers between the normal combos and combos not meant for use.
The cannon works fine.
We are not actually done with the script yet. I'm going to release a demo of my quest (which uses this script) shortly after this script is done.
If Joe agrees, then yes.
Hey!
Timed warp.
The script only makes the ffcs move correctly and hurts Link when the boat is hit. The rest you have to set up.
The cannon works fine.
QUOTE
Can somebody post a demo quest of exactly what this script can currently do? I tried following along with this discussion, but ended up just getting confused.
We are not actually done with the script yet. I'm going to release a demo of my quest (which uses this script) shortly after this script is done.
QUOTE
I asume you are going to let other people use it.
If Joe agrees, then yes.
QUOTE
No, no-one else is allowed to use it ever
Hey!
QUOTE
So how does the script know when the game is over and when to warp Link to a certain area?
Timed warp.
The script only makes the ffcs move correctly and hurts Link when the boat is hit. The rest you have to set up.
#80
Posted 15 February 2008 - 06:35 PM
I will release the script to the public after I release my quest.
Do's:
Don't's
Do's:
- Install the script
- Make any minor modifications to the script needed
- If you want, you can install Mods made by Mega Link and/or Joe123
- Always give credit to Mega Link and Joe123
Don't's
- Redistribute the script
- Take any credit for designing the script
- Change large amounts of the code
- Install Mods made by anyone other than Mega Link or Joe123
#81
Posted 17 February 2008 - 03:57 PM
Please tell me you are joking. I have a perfect place for this in my quest.
Yes I am =P
Don't worry, I don't see any necessity to keep work hidden.
The only quest I've made is unpassworded.
Come to think of it, I don't think I've ever passworded a quest.
And anyone can edit that script in any way they like Mega Link.
The only part that I agree with is the 'Don't take credit for it', otherwise do what you like, redistrubite, get help from others etc.
QUOTE
I found a weird bug: While I press A, the boat flickers between the normal combos and combos not meant for use.
Does it still jump?
#82
Posted 17 February 2008 - 07:31 PM
Bugs:
- While I press and hold A, the boat flickers moves up faster than pressing the up button, and ffcs 2 & 32 are further down. It also ignores the top edge guard, when pressing A.
- When it is half off the top part of the screen, the boat ffc disappears. and all 3 ffcs freeze.
- When the boat goes up, ffcs 2 & 32 move 1 or 2 pixels lower.
- When the boat goes down, ffcs 2 & 32 move 1 or 2 pixels higher.
#83
Posted 24 February 2008 - 09:19 AM
Joe, why aren't you working on this anymore?
#84
Posted 24 February 2008 - 09:21 AM
Because I don't fell like I'm getting that much out of doing it.
I had a look at it the other day and I didn't get too far either.
You're also making it overcomplicated.
We had a nice little mini-game when it was just 'the boat goes up and down and the barrels come from the right'.
I had a look at it the other day and I didn't get too far either.
You're also making it overcomplicated.
We had a nice little mini-game when it was just 'the boat goes up and down and the barrels come from the right'.
Edited by Joe123, 24 February 2008 - 09:23 AM.
#85
Posted 11 March 2008 - 05:54 PM
In my opinion, I was over-simplifying it.
Would anyone else want to continue with this?
Would anyone else want to continue with this?
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