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Why does Bossmaker script affect traps?


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#1 Flynn

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Posted 08 September 2021 - 07:07 AM

2.55 Alpha 78, using the Bossmaker script worked fine until I decided to put some traps down. If you choose corner traps, two will disappear (upper right and lower left.) And choosing middle traps, the left trap will get merged with the first enemy in the list. Of course, the script will also stop stapling the other enemies together in both cases. Anyone know why this would be?


Edited by Flynn, 08 September 2021 - 07:08 AM.

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#2 Moosh

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Posted 08 September 2021 - 10:00 AM

It's to do with enemy spawn priority. That script is rather old and works on the assumption that certain enemies will be occupying certain enemy slots. When you place traps or fireball shooters in a room, they spawn in before the room's enemies do. So you should be able to offset the enemy slots the script is asking for by however many traps/shooters are placed in the room and it should work again. 



#3 Flynn

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Posted 08 September 2021 - 10:40 PM

Ah yes, should have thought of that. Thanks, Moosh




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