It began with "pimping" the classic tiles (making everything a bit smoother, adding details etc.)
Just to have a proper graphic set, which is as quick and easy to use as the classic set.
(...for all my upcoming test-quests, cause there's a lot of script packs, I want to provide, but not without a nice lil' test quest)
Everything will be free-build elements, easy to combine.
...Simple palettes, that doesn't require a big bunch of Level filters, to use all tiles in correct shade.
Accurate sizes, which fit in classic style and a nice perspective is what I want to accomplish.
I know I have a lot of projects in queue and opposed to the purpose of this set, I am not really quick.
But, no matter how long it takes,I'm gonna finnish this (and restart a lot of my personal projects in it).
...so yeah, this has priority.
The tile set will also include a helpful script pack, precompiled in the template qst file.
For example, the side-stair combos in this testscreen are scripted...
...a simple combo script,that makes Link walk diagonal up/down when stepping left/right on it.
...this script and and lot more will be included
(+ SFX & basical MIDIs (OW, Dungeon, GameOver Castle, Castle-Town (sad/happy),
Village (sad/happy), Triforce-MIDI, Win/Credits, that I wrote and arranged for the set)
(BTW I designed this screen within a few minutes, just to check my first collection of castle-town tiles)
Edited by Bagu, 02 May 2022 - 08:37 PM.