Unless it's a hard thing, can the Super Bomb and Candle flame be scripted to not fall on screens with sideview gravity? (in other words they are sideview gravity screens, but those two weapons act like they're not and ignore the gravity)
EDIT: Note this is a minor request. It'd be cool, but no big deal.
The "bomb" (the object before it explodes) or the explosion?
One is possible... the other, maybe? (Yet to be tested)
As far as the Candle flame... yeah, I'm not sure if that's gonna happen.
It tends to ignore attempts to adjust X and Y and stuff.
This code will make all LWeapons ignore sideview gravity (theoretically). I haven't tried it with LW_BOMB, LW_SBOMB or LW_FIRE yet since they're notoriously hard to manipulate.
void __UpdateLWF_G_Force(){
lweapon wpn;
for(int i = Screen->NumLWeapons();i>0;i--)
wpn= Screen->LoadLWeapon(i);
wpn->Jump = 0;
}
I'd put that after Waitdraw in the global while loop, just to be safe. Making affect some but not all LWeapons is possible, but would need specifics.
Edited by ywkls, 17 July 2018 - 02:11 AM.