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Prince's ship


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#16 Teilyr

Teilyr

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Posted 03 February 2006 - 02:44 PM

awesome.. Your name's offcially in the credits.

#17 Radien

Radien

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Posted 03 February 2006 - 06:37 PM

GraphicsGale can rearrange palettes in 3 minutes?... Mmm, that sounds tasty... Does that mean it can arrange palettes through color dragging? If so, I am definitely going to have to get me a copy. icon_cool.gif

As for bright pink... yes, background colors are good, but I find fuschia backgrounds to be so butt-ugly that they totally destroy my eye for good colors in a tile. icon_sweat.gif I prefer to use various light background colors that match the sprite CSet being used - see the DoR and BS tilesets. Having a different transparency for each CSet also makes it really easy to tell at a glance what CSet a combo is using at the moment...

The problem with such transparencies is overworld CSets. If you use a non-black transparency color, it kills a lot of things that could be useful, specifically tiles that use the transparency color but are intended for layer 0, like caves.

One option would be to change your standard black color to something like 3R 3G 3B. I did that for my sprite CSets, but it was for stylistic purposes since solid black wasn't used at all.

#18 Teilyr

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Posted 04 February 2006 - 12:13 AM

Topic closed to prevent further drifting. Thanks for all the help, guys.


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